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Alice Is Missing vs Call of Cthulhu

Compare Alice Is Missing and Call of Cthulhu side by side. See differences in complexity, dice, genre, cost, and more.

Alice Is MissingCall of Cthulhu
GenreModernHorror, Modern
Play StyleGM-Less, Diceless, Narrative, Rules-Light, One-Shot Friendly, Collaborative, Mystery, Investigation, Atmospheric, Drama, Character-Driven, ExperimentalInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based
Core MechanicNo dice, no GM. One player facilitates setup, then all communication happens via text messages on players' phones for 90 minutes. A timed playlist sets pacing — when the timer hits the number on the back of a face-down Clue Card, that player flips it and follows the prompt, drawing a Suspect or Location Card and weaving the new information into the group text conversation. Characters exchange messages in a group chat and in private, building the story of what happened to Alice Briarwood. The 10-minute card determines the ending.Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.
DiceDicelessd100
ComplexityVery LowMedium
AccessibilityMediumMedium
RunnabilityHighHigh
LicenseProprietaryChaosium Fan Material Policy
Cost$$$
PublisherHunters Entertainment / Renegade Game StudiosChaosium
Year20202014
Best ForGroups looking for a unique, emotionally intense one-shot experience played in complete silence through real text messages on their phones.Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.
HighlightsPlayed entirely in silence through real phone text messages — no speaking after the game begins, timed playlist structures 90 minutes of play with Clue Cards triggered at specific intervals, voicemails recorded during setup are played at the end as a group debrief, won three Gold ENnie Awards in 2021 including Product of the YearSanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.
ConsiderationsRequires all players to have phones and each other's numbers, designed as a single-session experience with no continuation — replaying with the same group revisits familiar territory, emotionally heavy content including themes of loss and violence requires safety tools and player buy-in, facilitator must thoroughly understand the rules beforehand even though the role is lighter than a traditional GMChase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaigns