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Alice Is Missing vs Night's Black Agents

Compare Alice Is Missing and Night's Black Agents side by side. See differences in complexity, dice, genre, cost, and more.

Alice Is MissingNight's Black Agents
GenreModernHorror, Modern
Play StyleGM-Less, Diceless, Mystery, One-Shot Friendly, Experimental, Drama, InvestigationInvestigation, Espionage, Character-Driven, Gritty
Core MechanicNo dice, no GM. One player facilitates setup, then all communication happens via text messages on players' phones for 90 minutes. A timed playlist sets pacing: when the timer hits the number on the back of a face-down Clue Card, that player flips it and follows the prompt, drawing a Suspect or Location Card and weaving the new information into the group text conversation. Characters exchange messages in a group chat and in private, building the story of what happened to Alice Briarwood. The 10-minute card determines the ending.GUMSHOE engine. Investigative abilities auto-succeed: if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
DiceDicelessd6
ComplexityVery LowMedium
AccessibilityMediumMedium
RunnabilityLowHigh
LicenseProprietaryGUMSHOE SRD (CC BY 3.0 / OGL)
Cost$$$
PublisherHunters Entertainment / Renegade Game StudiosPelgrane Press
Year20202012
Best ForGroups looking for a unique, emotionally intense one-shot experience played in complete silence through real text messages on their phones.Groups who want spy-thriller action fused with supernatural horror: burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
HighlightsPlayed entirely in silence through real phone text messages: no speaking after the game begins, timed playlist structures 90 minutes of play with Clue Cards triggered at specific intervals, voicemails recorded during setup are played at the end as a group debrief, won three Gold ENnie Awards in 2021 including Product of the YearInvestigation never stalls: clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
ConsiderationsRequires all players to have phones and each other's numbers, designed as a single-session experience with no continuation: replaying with the same group revisits familiar territory, emotionally heavy content including themes of loss and violence requires safety tools and player buy-in, facilitator must thoroughly understand the rules beforehand even though the role is lighter than a traditional GMNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks