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Public Access

Digital Edition
Former latchkey kids investigate a vanished television station through strange VHS tapes in 2004 New Mexico
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Languages: English, French, Spanish

Best For

Groups seeking a finite collaborative analog-horror campaign where player-built theories, personal histories, and found-footage prompts shape the truth behind a small-town conspiracy

Core Mechanic

When a move is triggered, roll 2d6 plus one of five ability modifiers. A 6 or less is a miss, while many moves split hits into 7–9, 10–11, and 12+ tiers. After a result is narrated, a player can turn a Key to raise it one tier and replace that outcome with a different timeline.

Dice2d6
System FamilyPbtA
PublisherThe Gauntlet
Year2023
ComplexityHow much there is to learn
Medium

Character creation uses short guided choices, and the core resolution is a 2d6 move loop. Players then coordinate Keys, Conditions, Clues, and a four-phase session cycle. The Keeper carries additional load through layered mysteries and a campaign finale assembled from prior play.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • –IndexNo back-of-book index or page-keyed reference tables
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

3 of 5 book tools found in the core book

Highlights

Clues have no fixed locations or canonical answers, so players assemble them into a theory and roll to establish whether it is true. Turning a Key raises a resolved roll by one tier and replaces the narrated failure with an alternate timeline. Odyssey tape prompts let players author uncanny broadcasts that become a campaign timer and feed connections back into Deep Lake.

Considerations

Dawn, Day, Dusk, and Night must occur in order, which constrains free-form scene pacing. The Keeper must synthesize campaign discoveries into a custom final TV Odyssey mystery. The intended campaign engages childhood trauma, body horror, ritual sacrifice, and other dark material.

Rules license Proprietary

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