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Candela Obscura vs Public Access

Compare Candela Obscura and Public Access side by side. See differences in complexity, dice, genre, and more.

Candela ObscuraPublic Access
GenreHorrorHorror, Modern
TagsInvestigation, Mystery, Corruption, Mission-Based, Playbook-Driven, Fiction-First, Resource Management, Atmospheric, Character-Driven, Strong GM SupportInvestigation, Mystery, Collaborative, Player-Only Rolls, Fiction-First, Character-Driven, Atmospheric, Corruption
Core MechanicRoll d6s equal to your action rating and take the highest result: 1–3 is failure, 4–5 is success at a cost, and 6 is full success. Multiple 6s give a critical success. Spend drive to add dice, up to six total. With no dice, roll two and take the lower result. Taking a gilded die’s result restores one drive point. Burn resistance to reroll only your action dice. The GM sets stakes and expectations before the roll.When a move is triggered, roll 2d6 plus one of five ability modifiers. A 6 or less is a miss, while many moves split hits into 7–9, 10–11, and 12+ tiers. After a result is narrated, a player can turn a Key to raise it one tier and replace that outcome with a different timeline.
Diced6 dice pool2d6
ComplexityLowMedium
AvailabilityFree quickstartFree core rules
Runnability5 of 5 book tools3 of 5 book tools
LicenseDarrington Press Community Gaming License 2.0Proprietary
Third-Party PublishingCommercial publishing allowed — Community gaming licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherDarrington PressThe Gauntlet
Year20232023
LanguagesEnglish, German, Italian, Portuguese, SpanishEnglish, French, Spanish
Best ForGroups who want episodic occult investigations with lasting injuries and shared recovery resources. Character-specific goals reward taking risks during assignments.Groups seeking a finite collaborative analog-horror campaign where player-built theories, personal histories, and found-footage prompts shape the truth behind a small-town conspiracy
HighlightsGilded dice let investigators accept a worse outcome to recover resources. Character-specific goals contribute to shared advancement after each assignment. The assignment framework identifies essential reveals that keep investigations moving.Clues have no fixed locations or canonical answers, so players assemble them into a theory and roll to establish whether it is true. Turning a Key raises a resolved roll by one tier and replaces the narrated failure with an alternate timeline. Odyssey tape prompts let players author uncanny broadcasts that become a campaign timer and feed connections back into Deep Lake.
ConsiderationsRecovery draws from a limited pool shared by the whole circle. Scars usually persist throughout a campaign and can force a character out of play. Combat uses narrative judgment rather than initiative or fixed enemy health.Dawn, Day, Dusk, and Night must occur in order, which constrains free-form scene pacing. The Keeper must synthesize campaign discoveries into a custom final TV Odyssey mystery. The intended campaign engages childhood trauma, body horror, ritual sacrifice, and other dark material.