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Call of Cthulhu vs Candela Obscura

Compare Call of Cthulhu and Candela Obscura side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuCandela Obscura
GenreHorror, ModernHorror
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedInvestigation, Playbook-Driven, Corruption, Atmospheric, Mission-Based, Fiction-First
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.Roll a pool of d6s equal to your action rating (0–3), take the highest result. A 6 is a full success, 4–5 is a mixed success, 1–3 is a miss. Spend Drive points (Nerve, Cunning, or Intuition) to add dice. Gilded actions replace one die with a special gilded die: choosing its result recovers 1 Drive. The GM sets stakes (low, standard, or high) and expectations before each roll.
Diced100d6 dice pool
ComplexityMediumLow
AccessibilityHighHigh
RunnabilityVery HighVery High
LicenseChaosium Fan Material PolicyDarrington Press Community Gaming License
Cost$$$$
PublisherChaosiumDarrington Press
Year20142023
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Groups who want atmospheric horror investigation with narrative-first mechanics, where supernatural corruption slowly erodes characters across a series of assignments.
HighlightsTracking Sanity as a depletable score ties mental erosion to the fiction, so confronting cosmic horror mechanically wears characters down. The percentile skills resolve on a d100 roll-under, with Hard and Extreme bands at half and one-fifth of the rating. Bouts of Madness convert failed Sanity checks into temporary phobias, manias, or loss of character control.Gilded dice create meaningful risk-reward tension on every roll, Drive system elegantly ties character resources to narrative themes, assignment structure gives the GM a clear framework for pacing, marks and scars make supernatural exposure feel consequential
ConsiderationsThe chase rules add a detailed positioning subsystem whose complexity outweighs how often it sees use. Character creation allocates points across a long list of skills, a slow first step for new players. In long campaigns the sanity spiral can strip a character of player control as madness accumulates.No free core rules: only a free quickstart guide is available, setting is tightly bound to the Fairelands world, limited character customization compared to Blades in the Dark, combat is intentionally de-emphasized in favor of investigation and social play