TTRPG Wiki

Compare tabletop RPG systems to find your next game

Brindlewood Bay

Kickstarter Edition
Elderly mystery book club members solve murders while uncovering a dark cosmic conspiracy
View on DriveThruRPG →This page contains affiliate links. If you purchase through them, we may earn a small commission at no extra cost to you.
horrormodern
InvestigationMysteryCollaborativePlayer-Only RollsNarrativeFiction-FirstCharacter-DrivenAtmosphericCorruption
Languages: English, French, German, Polish
Dice2d6
System FamilyPbtA
Cost$$
LicenseCarved from Brindlewood (third-party content license)
PublisherThe Gauntlet
Year2022
Complexity Low
Accessibility Medium
Runnability Low

Core Mechanic

PbtA framework: roll 2d6 plus ability modifier, with 10+ as a strong hit, 7–9 as a hit with complication, and 6 or less as a miss. Mysteries have no pre-written solution; players gather clues through the Meddling Move, then use the Theorize move to propose a solution and roll to see if it is correct. The Theorize roll adds the number of clues found minus the mystery's complexity rating (6–8). Putting on a Crown after any roll lets a player bump the result up one tier at the cost of marking narrative consequences on their character sheet.

Best For

Groups who want a collaborative mystery game where players piece together clues and collectively theorize solutions, blending cozy small-town charm with creeping cosmic horror

Highlights

Mysteries have no predetermined solution: players gather clues, then Theorize to assemble the answer themselves. The Day/Night structure balances cozy daytime vignettes against dangerous nighttime investigation. The Crown lets a player bump a roll up one tier in exchange for marking long-term character consequences.

Considerations

Keeper must improvise heavily since mysteries have no fixed solutions, Day/Night move split requires tracking time of day carefully, the dark conspiracy campaign arc may not appeal to groups who only want standalone mysteries, combat is not a focus and physical danger is resolved through the same general moves as everything else