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Brindlewood Bay vs Candela Obscura

Compare Brindlewood Bay and Candela Obscura side by side. See differences in complexity, dice, genre, and more.

Brindlewood BayCandela Obscura
GenreHorror, ModernHorror
TagsInvestigation, Mystery, Collaborative, Player-Only Rolls, Narrative, Fiction-First, Character-Driven, Atmospheric, CorruptionInvestigation, Mystery, Corruption, Mission-Based, Playbook-Driven, Fiction-First, Resource Management, Atmospheric, Character-Driven, Strong GM Support
Core MechanicPbtA framework: roll 2d6 plus ability modifier, with 10+ as a strong hit, 7–9 as a hit with complication, and 6 or less as a miss. Mysteries have no pre-written solution; players gather clues through the Meddling Move, then use the Theorize move to propose a solution and roll to see if it is correct. The Theorize roll adds the number of clues found minus the mystery's complexity rating (6–8). Putting on a Crown after any roll lets a player bump the result up one tier at the cost of marking narrative consequences on their character sheet.Roll d6s equal to your action rating and take the highest result: 1–3 is failure, 4–5 is success at a cost, and 6 is full success. Multiple 6s give a critical success. Spend drive to add dice, up to six total. With no dice, roll two and take the lower result. Taking a gilded die’s result restores one drive point. Burn resistance to reroll only your action dice. The GM sets stakes and expectations before the roll.
Dice2d6d6 dice pool
ComplexityLowLow
AvailabilityPaidFree quickstart
Runnability2 of 5 book tools5 of 5 book tools
LicenseCarved from Brindlewood (third-party content license)Darrington Press Community Gaming License 2.0
Third-Party PublishingNot yet researchedCommercial publishing allowed — Community gaming license
Summary only, not legal advice. Check current terms before publishing.
PublisherThe GauntletDarrington Press
Year20222023
LanguagesEnglish, French, German, PolishEnglish, German, Italian, Portuguese, Spanish
Best ForGroups who want a collaborative mystery game where players piece together clues and collectively theorize solutions, blending cozy small-town charm with creeping cosmic horrorGroups who want episodic occult investigations with lasting injuries and shared recovery resources. Character-specific goals reward taking risks during assignments.
HighlightsMysteries have no predetermined solution: players gather clues, then Theorize to assemble the answer themselves. The Day/Night structure balances cozy daytime vignettes against dangerous nighttime investigation. The Crown lets a player bump a roll up one tier in exchange for marking long-term character consequences.Gilded dice let investigators accept a worse outcome to recover resources. Character-specific goals contribute to shared advancement after each assignment. The assignment framework identifies essential reveals that keep investigations moving.
ConsiderationsKeeper must improvise heavily since mysteries have no fixed solutions, Day/Night move split requires tracking time of day carefully, the dark conspiracy campaign arc may not appeal to groups who only want standalone mysteries, combat is not a focus and physical danger is resolved through the same general moves as everything elseRecovery draws from a limited pool shared by the whole circle. Scars usually persist throughout a campaign and can force a character out of play. Combat uses narrative judgment rather than initiative or fixed enemy health.