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Loot and Scoot Incorporated

Version 1.0.1
Corporate salvage crews race through surreal industrial deathtraps
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scifihorrorpost-apocalyptic
Beginner-FriendlyComedyDeadlyDungeon CrawlInventory ManagementMission-BasedResource ManagementTactical
✦ Indie Creator Submitted
Languages: English
Diced6
System FamilyStandalone
Cost$
LicenseProprietary
PublisherUltimate Hyper Games
Year2025
Complexity Medium
Accessibility Medium
Runnability Low

Core Mechanic

When an action is uncertain, roll 1d6: a 5–6 fully succeeds, a 2–4 succeeds with a minor complication, and a 1 fails with a major complication. Advantage or disadvantage adds dice and keeps the highest or lowest result.

Best For

Groups that want cooperative extraction missions built around real-time pressure, hazardous grid movement, and campaign bookkeeping.

Highlights

Timed Mode uses a real countdown for salvage shifts, then converts the final escape into a 30-turn countdown. Encumbrance ties each recovered item's size and carrying method to movement, forcing the crew to balance profit against escape speed. Death triggers automated cloning that consumes organic material and CloneChips, keeping lethal hazards in play without ending the campaign.

Considerations

The salvage phase is designed around mapped grid movement, and Timed Mode requires active timer management. Characters begin without mechanical build choices or an advancement track, so equipment and optional cloning mishaps carry most long-term differentiation. Campaign play centers on debt and hauling logistics, making economic bookkeeping part of every cycle.