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Arrhenius vs Loot and Scoot Incorporated

Compare Arrhenius and Loot and Scoot Incorporated side by side. See differences in complexity, dice, genre, and more.

ArrheniusLoot and Scoot Incorporated
GenreSci-Fi, Post-ApocalypticSci-Fi, Horror, Post-Apocalyptic
TagsTactical, Survival, Resource Management, Inventory Management, Character Building, Classless, Crunchy, Strong GM SupportBeginner-Friendly, Comedy, Deadly, Dungeon Crawl, Inventory Management, Mission-Based, Resource Management, Tactical
Core MechanicFor skill checks, roll a d20 and add the two relevant Talents plus the applicable Education score. A total of 21 or higher succeeds. Before a non-damage d20 roll, Luck Points can add +1 each to its bonus.When an action is uncertain, roll 1d6: a 5–6 fully succeeds, a 2–4 succeeds with a minor complication, and a 1 fails with a major complication. Advantage or disadvantage adds dice and keeps the highest or lowest result.
Diced20d6
ComplexityHighMedium
AvailabilityFree quickstartPaid
Runnability5 of 5 book tools3 of 5 book tools
LicenseAll Rights ReservedProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherDungeonteller, LLCUltimate Hyper Games
Year20252025
LanguagesEnglishEnglish
Best ForGroups who want a survival-focused science-fiction campaign where characters cross frozen ruins, manage limited equipment, and resolve fights on a tactical grid.Groups that want cooperative extraction missions built around real-time pressure, hazardous grid movement, and campaign bookkeeping.
Highlights
  • Frost Points turn prolonged exposure to subzero conditions into resilience checks, so shelter and protective gear shape expeditions.
  • The optional Tuning Session assigns Talent scores through a short character-memory scenario, tying early choices to the resulting build.
  • Combat uses a 2-meter grid with optional Perks that award attack bonuses for flanking or high ground.
  • Timed Mode uses a real countdown for salvage shifts, then converts the final escape into a 30-turn countdown.
  • Encumbrance ties each recovered item's size and carrying method to movement, forcing the crew to balance profit against escape speed.
  • Death triggers automated cloning that consumes organic material and CloneChips, keeping lethal hazards in play without ending the campaign.
Considerations
  • Exposure to subzero temperatures triggers a Resilience check every 20 minutes of real table time and failure costs one Frost Point.
  • Broad equipment archetypes rely on the Dungeonteller to define the specific items characters encounter.
  • Combat resolves each attack through opposed rolls before damage is rolled.
  • The salvage phase is designed around mapped grid movement, and Timed Mode requires active timer management.
  • Characters begin without mechanical build choices or an advancement track, so equipment and optional cloning mishaps carry most long-term differentiation.
  • Campaign play centers on debt and hauling logistics, making economic bookkeeping part of every cycle.