Loot and Scoot Incorporated vs Old-School Essentials
Compare Loot and Scoot Incorporated and Old-School Essentials side by side. See differences in complexity, dice, genre, and more.
| Loot and Scoot Incorporated | Old-School Essentials | |
|---|---|---|
| Genre | Sci-Fi, Horror, Post-Apocalyptic | Fantasy |
| Tags | Beginner-Friendly, Comedy, Deadly, Dungeon Crawl, Inventory Management, Mission-Based, Resource Management, Tactical | Dungeon Crawl, Exploration, Hexcrawl, Deadly, Sandbox, Resource Management, Inventory Management, Random Tables, Vancian Casting, Strong GM Support |
| Core Mechanic | When an action is uncertain, roll 1d6: a 5–6 fully succeeds, a 2–4 succeeds with a minor complication, and a 1 fails with a major complication. Advantage or disadvantage adds dice and keeps the highest or lowest result. | Attacks roll d20 against an attack matrix or an optional ascending Armour Class target. Saving throws meet a category target on d20. Ability checks roll at or below an ability score on d20. |
| Dice | d6 | d20 |
| Complexity | Medium | Low |
| Availability | Paid | Free core rules |
| Runnability | 3 of 5 book tools | 5 of 5 book tools |
| License | Proprietary | OGL 1.0a |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Ultimate Hyper Games | Necrotic Gnome |
| Year | 2025 | 2019 |
| Languages | English | English, Italian, Spanish, French, Czech, Portuguese, Chinese, Korean |
| Best For | Groups that want cooperative extraction missions built around real-time pressure, hazardous grid movement, and campaign bookkeeping. | Groups who want treasure-driven dungeon expeditions and open wilderness campaigns with fragile starting characters. |
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