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Land of Eem

Core Rulebook
A whimsical fantasy RPG of colorful adventurers exploring a world of wonder and weirdness
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fantasy
NarrativeExplorationRules-LightBeginner-FriendlyHexcrawlTheater of the MindFiction-First
Languages: English
Diced12
System FamilyStandalone
Cost$$
LicenseProprietary
PublisherExalted Funeral Press
Year2023
Complexity Low
Accessibility High
Community Low

Core Mechanic

Roll 1d12 + skill modifier. Results on a 5-tier scale: Complete Failure (1–2), Failure with a Plus (3–5), Success with a Twist (6–8), Success (9–11), Complete Success (12+). Advantage/disadvantage rolls 2d12 take best/worst.

Best For

Groups who want lighthearted, story-driven fantasy adventure with whimsical tone, hex crawl exploration, and meaningful roleplay — where talking to monsters is often better than fighting them.

Highlights

Whimsical tone encourages creativity, graduated success/failure keeps things interesting, detailed hex crawl and exploration rules, combat designed to be avoidable through parley, character story mechanics with relationships and personal quests

Considerations

Whimsical tone won't suit every group, combat is intentionally simple and abstract, tightly tied to its own setting