Land of Eem
Core RulebookBest For
Groups who want lighthearted, story-driven fantasy adventure with whimsical tone, hex crawl exploration, and meaningful roleplay: where talking to monsters is often better than fighting them.
Core Mechanic
Roll 1d12 + skill modifier. Results on a 5-tier scale: Complete Failure (1–2), Failure with a Plus (3–5), Success with a Twist (6–8), Success (9–11), Complete Success (12+). Advantage/disadvantage rolls 2d12 take best/worst.
Roll a d12 plus a skill modifier on a five-tier outcome scale. The graded results add nuance to an otherwise simple roll. The whimsical setting keeps it light.
- Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
- Get it nowAvailable nowFree to download or read online
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Highlights
Whimsical tone encourages creativity, graduated success/failure keeps things interesting, detailed hex crawl and exploration rules, combat designed to be avoidable through parley, character story mechanics with relationships and personal quests
Considerations
Whimsical tone won't suit every group, combat is intentionally simple and abstract, tightly tied to its own setting
Rules license Proprietary
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