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Land of Eem

Core Rulebook
A whimsical fantasy RPG of colorful adventurers exploring a world of wonder and weirdness
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Best For

Groups who want lighthearted, story-driven fantasy adventure with whimsical tone, hex crawl exploration, and meaningful roleplay: where talking to monsters is often better than fighting them.

Core Mechanic

Roll 1d12 + skill modifier. Results on a 5-tier scale: Complete Failure (1–2), Failure with a Plus (3–5), Success with a Twist (6–8), Success (9–11), Complete Success (12+). Advantage/disadvantage rolls 2d12 take best/worst.

Diced12
System FamilyStandalone
PublisherExalted Funeral Press
Year2023
ComplexityHow much there is to learn
Low

Roll a d12 plus a skill modifier on a five-tier outcome scale. The graded results add nuance to an otherwise simple roll. The whimsical setting keeps it light.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

Whimsical tone encourages creativity, graduated success/failure keeps things interesting, detailed hex crawl and exploration rules, combat designed to be avoidable through parley, character story mechanics with relationships and personal quests

Considerations

Whimsical tone won't suit every group, combat is intentionally simple and abstract, tightly tied to its own setting

Rules license Proprietary

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