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Ironsworn

Core Rulebook
Swear iron vows and quest across a dark frontier: solo, co-op, or guided
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Third-Party Publishing
Languages: English, French, German, Spanish

Best For

Groups who want dark fantasy questing for one to four players, with fiction-first moves, oracle tables, and little or no GM preparation.

Core Mechanic

Roll an action die (d6) plus a stat and any adds, then compare the total to two d10 challenge dice. Beat both for a strong hit, beat one for a weak hit, and beat neither for a miss; ties go to the challenge dice. Positive momentum can be burned to cancel challenge dice below its value. Long-term challenges use a progress roll, which compares filled progress boxes to the challenge dice without an action die.

Diced6 + 2d10
System FamilyIronsworn
PublisherShawn Tomkin
Year2018
ComplexityHow much there is to learn
Low

The first session is quick to start: one action die, two challenge dice, and a stat cover most situations. The depth sits in the resource economy, where momentum shifts its maximum and reset value as debilities accumulate. Oracles then carry solo and co-op play, so the learning load is mostly procedure and interpretation.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Vows tie advancement to the story: fulfilling a sworn quest earns the experience that buys new assets. Momentum gives every action roll a second layer: a strong position can cancel an unlucky challenge die, while a negative track can remove the action die entirely. The oracle tables turn open questions into prompts, giving solo and co-op groups enough procedural input to play without a GM.

Considerations

Progress tracks convert ticks and boxes at five ranks into a progress score, which takes a few rolls to internalize. Oracle results are prompts rather than answers, so a solo player must interpret them and can stall when a result seems contradictory. Combat and movement use no grid or positioning rules, so groups that want tactical placement must supply it themselves.

Creator information

Third-Party Publishing

Commercial publishing allowed
RouteIronsworn System Reference Document under CC BY 4.0
Commercial useAllowed with conditions
LicenseCC BY 4.0 (SRD, asset cards, and oracle tables); CC BY-NC-SA 4.0 (complete rulebook text, noncommercial only)

Rules license CC BY-NC-SA 4.0

What it covers

Commercial use is limited to the text of the Ironsworn SRD, the asset cards, and the oracle tables under CC BY 4.0. The complete rulebook text is CC BY-NC-SA 4.0 and noncommercial only. Images, icons, trade dress, and other design elements are excluded. No work may claim to be an official Tomkin Press or Ironsworn product. Commercial works must carry the credited attribution the licensing page specifies.

Read official terms Verified 2026-11-03 · Summary only, not legal advice. Check current terms before publishing.

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