Ironsworn
Core RulebookSwear iron vows and quest across a dark frontier — solo, co-op, or guided
View on DriveThruRPG →This page contains affiliate links. If you purchase through them, we may earn a small commission at no extra cost to you.
Languages: English, Spanish
Diced6 + 2d10
System FamilyIronsworn
CostFree
LicenseCC BY-NC-SA 4.0
PublisherShawn Tomkin
Year2018
Complexity
Low
Accessibility
Very High
Community
High
Core Mechanic
Roll 1d6 + stat vs two d10 challenge dice. Beat both for a strong hit, beat one for a weak hit, beat neither for a miss. Momentum can cancel challenge dice. Progress tracks measure long-term objectives; iron vows drive the narrative forward.
Best For
Solo or small-group dark fantasy questing with fiction-first moves, oracle tables, and zero GM-prep play.
Highlights
Fully free PDF, well-designed solo play, momentum system creates tension, oracle tables eliminate need for a GM
Considerations
Progress track math can feel opaque at first, oracle tables can produce contradictory results requiring interpretation, limited asset variety in the base game, momentum economy requires careful management