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Ironsworn

Core Rulebook
Swear iron vows and quest across a dark frontier — solo, co-op, or guided
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fantasy
NarrativeSolo-FriendlyRules-LightSandboxLow-FantasyExplorationTheater of the MindOpen SourceRandom Tables
Languages: English, Spanish
Diced6 + 2d10
System FamilyIronsworn
CostFree
LicenseCC BY-NC-SA 4.0
PublisherShawn Tomkin
Year2018
Complexity Low
Accessibility Very High
Community High

Core Mechanic

Roll 1d6 + stat vs two d10 challenge dice. Beat both for a strong hit, beat one for a weak hit, beat neither for a miss. Momentum can cancel challenge dice. Progress tracks measure long-term objectives; iron vows drive the narrative forward.

Best For

Solo or small-group dark fantasy questing with fiction-first moves, oracle tables, and zero GM-prep play.

Highlights

Fully free PDF, well-designed solo play, momentum system creates tension, oracle tables eliminate need for a GM

Considerations

Progress track math can feel opaque at first, oracle tables can produce contradictory results requiring interpretation, limited asset variety in the base game, momentum economy requires careful management