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Impulse Drive

Final Rules
A broke crew of flawed misfits takes risky contracts to keep their ship flying through a space opera galaxy
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Space OperaShip-BasedPlaybook-DrivenFiction-FirstCharacter-DrivenMission-BasedStrong GM SupportImprovisationHackableCC-Licensed Rules
✎ Third-Party Publishing
Languages: English
Dice2d6
System FamilyPbtA
CostFree
LicenseCreative Commons Attribution-ShareAlike 4.0 International
PublisherAdrian Thoen
Year2019
Complexity Medium
Accessibility Very High
Runnability Low

Core Mechanic

When a Move tells you to roll, roll 2d6 and add the modifier it names, usually one of five Approaches (Volatile, Calculating, Slick, Stalwart, Alien) rated from -3 to +3. A 10+ is a full success, a 7–9 is usually a success with a cost or fewer choices, and a 6 or lower marks XP while the Space Master makes a Call. Advantage means rolling 3d6 and keeping the two highest dice, and Disadvantage keeps the two lowest. The two cancel each other out and never stack.

Best For

Groups who want an episodic, TV-style space opera about a broke crew taking contracts aboard a ship they build together, where each character's flaws drive both trouble and advancement.

Highlights

Applying a Hook when it complicates a scene gives Disadvantage, so playing to a character's flaws drives advancement. Money is never tracked literally: completing a Contract triggers the ship's Payment Move, and a standard result lets the crew pick only two spends such as maintenance or an upgrade. Harm can always be converted into Stress, and a full Stress track forces a permanent Calamity that changes the character for good.

Considerations

There is no setting chapter, so the galaxy and its factions are invented by the group during character creation, ship creation and the first session. Money is abstracted and the crew is deliberately kept broke, so groups who enjoy tracking prices and trade margins get tiered gear lists and cargo categories instead. There is no separate ship-combat resolution engine: crews apply the personal Universal Moves through the ship at ship-scale ranges, dealing Damage instead of Harm.

Creator information

Third-Party Publishing

✓ Commercial publishing allowed
RouteOpen license
Commercial useAllowed with conditions
LicenseCreative Commons Attribution-ShareAlike 4.0 International
What it covers

All Impulse Drive rulebook text may be shared and adapted, including commercially, with attribution and ShareAlike; the illustrations and the layout and graphics are excluded.

Read official terms ↗ Verified 2026-10-08 · Summary only, not legal advice. Check current terms before publishing.