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Hero Kids

v3.1
Fantasy RPG designed for kids aged 4 to 10
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Best For

Parents introducing kids aged 4–10 to tabletop RPGs. Simple enough for young children, with grid combat and pre-made hero cards.

Core Mechanic

Roll d6 dice pool (pool size from hero card stats). Attacker's highest die vs. defender's highest die: equal or higher hits. Ability tests roll pool vs. target number (4/5/6).

Diced6 dice pool
System FamilyStandalone
PublisherHero Forge Games
Year2012
ComplexityHow much there is to learn
Very Low

Roll a d6 pool from a hero card and compare highest dice. The rules are pared down for young children and quick fights.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • –IndexNo back-of-book index or page-keyed reference tables
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • –Quick referenceNo cheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

3 of 5 book tools found in the core book

Highlights

Genuinely playable by young children, print-and-play hero cards and stand-ups, included introductory adventure, lots of expansion adventures available

Considerations

Too simple for older players, no character progression system, fantasy-only, requires printing materials

Rules license Proprietary

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