Hero Kids
v3.1Best For
Parents introducing kids aged 4–10 to tabletop RPGs. Simple enough for young children, with grid combat and pre-made hero cards.
Core Mechanic
Roll d6 dice pool (pool size from hero card stats). Attacker's highest die vs. defender's highest die: equal or higher hits. Ability tests roll pool vs. target number (4/5/6).
Roll a d6 pool from a hero card and compare highest dice. The rules are pared down for young children and quick fights.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
- –IndexNo back-of-book index or page-keyed reference tables
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- –Quick referenceNo cheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
3 of 5 book tools found in the core book
Highlights
Genuinely playable by young children, print-and-play hero cards and stand-ups, included introductory adventure, lots of expansion adventures available
Considerations
Too simple for older players, no character progression system, fantasy-only, requires printing materials
Rules license Proprietary
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