EZD6 vs Hero Kids
Compare EZD6 and Hero Kids side by side. See differences in complexity, dice, genre, and more.
| EZD6 | Hero Kids | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Beginner-Friendly, Low-Prep, One-Shot Friendly, Fast-Paced, Theater of the Mind, Heroic | Beginner-Friendly, One-Shot Friendly, Grid-Based, Family-Friendly, Low-Prep, Heroic |
| Core Mechanic | Roll 1d6 vs. a target number (typically 3 for combat). Boons roll 2d6 and keep the highest; banes keep the lowest. No attributes or modifiers: characters are differentiated by hero paths, species, and inclinations. Three strikes and you're down; armor provides a separate save. Karma earned on failures can boost future rolls. The Hero Die grants clutch rerolls. | Roll d6 dice pool (pool size from hero card stats). Attacker's highest die vs. defender's highest die: equal or higher hits. Ability tests roll pool vs. target number (4/5/6). |
| Dice | d6 | d6 dice pool |
| Complexity | Very Low | Very Low |
| Availability | Paid | Paid |
| Runnability | 3 of 5 book tools | 3 of 5 book tools |
| License | Proprietary | Proprietary |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Runehammer Games | Hero Forge Games |
| Year | 2022 | 2012 |
| Languages | English | English |
| Best For | Groups who want fast, fun fantasy with almost no rules overhead: pick a hero path, grab some d6s, and play. Great for new players and convention games. | Parents introducing kids aged 4–10 to tabletop RPGs. Simple enough for young children, with grid combat and pre-made hero cards. |
| Highlights | Very easy to learn and teach, hero paths feel distinct without complex mechanics, karma and hero die create drama, runs well for one-shots and pickup games | Genuinely playable by young children, print-and-play hero cards and stand-ups, included introductory adventure, lots of expansion adventures available |
| Considerations | Fantasy only: no official genre support, three classes per path limits long-campaign variety, minimal character advancement, no tactical depth | Too simple for older players, no character progression system, fantasy-only, requires printing materials |