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Coyote & Crow

Core Rulebook v1.1
Indigenous science fantasy in an uncolonized future
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scififantasy
Character BuildingCharacter-DrivenClasslessSkill-BasedTacticalTheater of the MindLore-HeavyHeroic
Languages: English, Italian
Diced12 dice pool
System FamilyStandalone
Cost$$
LicenseAll Rights Reserved
PublisherCoyote & Crow Games
Year2021
Complexity High
Accessibility High
Runnability Very High

Core Mechanic

Build a d12 pool from Skill Rank, the applicable related Stat, and modifiers. Trained Skills use the higher related Stat, while Rank 0 uses the lower. Each die meeting the Success Number, usually 8, adds one success. Each 1 subtracts a success, while each 12 creates a Critical die. A positive total succeeds, 0 fails, and a negative total is a critical failure.

Best For

Groups that want character-driven exploration and protection in an Indigenous science-fantasy future. It suits tables that prefer consequential choices and tactical conflicts resolved through abstract range bands.

Highlights

Player-authored Goals turn character ambitions into advancement, keeping campaign development tied to choices made in play. Chosen Initiative makes turn order a recurring tactical decision instead of a one-time roll. The Three Path Concept turns non-linear scenario design into a concrete prep tool, so major obstacles support meaningful alternatives to combat.

Considerations

The unified check is consistent, but character options and interlocking encounter procedures create substantial rules overhead. Success Numbers and critical Story Events depend on Story Guide judgment, so consistent difficulty and consequences require steady table rulings. The setting leaves much of its metaphysics deliberately open, requiring the group to establish what is real before play.