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Traveller vs Troika!

Compare Traveller and Troika! side by side. See differences in complexity, dice, genre, cost, and more.

TravellerTroika!
GenreScifiFantasy, Scifi
Play StyleSandbox, Simulation, Exploration, Deadly, Character Building, Faction PlayRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicRoll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Dice2d62d6
ComplexityMediumVery Low
AccessibilityHighVery High
RunnabilityVery HighLow
LicenseTraveller Fair Use PolicyOpen (Troika! SRD)
Cost$$$
PublisherMongoose PublishingMelsonian Arts Council
Year20222019
Best ForHard sci-fi sandbox campaigns with trading, exploration, and realistic space travel.Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
HighlightsComprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systemsSimple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
ConsiderationsLifepath character creation can produce unplayable results, subsystem rules are spread across multiple supplements, steep buy-in if using official sourcebooksInitiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth