TTRPG Wiki

Compare tabletop RPG systems to find your next game

Symbaroum vs Vampire: The Masquerade

Compare Symbaroum and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

SymbaroumVampire: The Masquerade
GenreFantasy, HorrorHorror, Modern
Play StyleDark Fantasy, Atmospheric, Player-Only Rolls, Corruption, Exploration, Roll to Cast, Classless, Tactical, Gritty, Lore-HeavySocial Intrigue, Drama, Roleplay-Heavy, Atmospheric, Faction Play, Investigation, Collaborative, Character-Driven, Urban Fantasy, Corruption, Lore-Heavy, Noir
Core MechanicRoll a d20 and try to land equal to or under one of eight Attributes — Accurate, Cunning, Discreet, Persuasive, Quick, Resolute, Strong, and Vigilant. Opposed tests apply the opponent's relevant Attribute as a penalty, written [Attribute←Opponent's Attribute]. Only players roll dice, so an enemy attack becomes a player Defense test and NPC stats appear as fixed modifiers on the player's roll.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Diced20d10 dice pool
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumHigh
LicenseAll Rights ReservedProprietary
Cost$$$$
PublisherFree League PublishingRenegade Game Studios
Year20162018
Best ForGroups who want long-form dark fantasy exploration with mounting personal cost — expeditions into ancient ruins where each use of magic and each encounter with the corrupted forest leaves a lasting mark on the characters.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsCorruption tracks the mystical cost of every cast power, tainted artifact, and hour in dark Davokar — passing half a character's Resolute pins a permanent Stigma like blackening eyes or fangs that only rituals can lift. Reaching Resolute in total Corruption turns the character into an abomination and hands them to the GM, putting every mystic and every cursed treasure in tension with continued ownership of the character. Witchsight reveals the colored Shadow around any creature or object — green and red for things of nature, gold and silver for civilized beings, black and purple for the corrupted — but each glance risks taking on temporary Corruption from what was inspected. Only players roll dice, so combat resolves as the players' Attack tests, Defense tests, and damage rolls against fixed NPC values rather than back-and-forth opposed throws.Hunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsMystics pay heavy attrition for their craft: every learned power and every casting generates Corruption, and the four traditions only partially insulate the caster, so spell-heavy characters require careful tracking and trend toward eventual transformation if used freely. Combat resolves each attack against multiple thresholds — rolled Armor for protection, weapon damage against Toughness, and a Pain Threshold check for whether the hit knocks the target prone or triggers a free attack — adding bookkeeping in busy encounters. The core book deliberately limits its setting to the region around Davokar; the lands south of the Titans and the broader world receive only brief mention.Hunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions