Star Wars Saga Edition vs Troika!
Compare Star Wars Saga Edition and Troika! side by side. See differences in complexity, dice, genre, cost, and more.
| Star Wars Saga Edition | Troika! | |
|---|---|---|
| Genre | Scifi | Fantasy, Scifi |
| Play Style | Licensed IP, Space Opera, Heroic, Cinematic, Character Building, Tactical | Rules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables |
| Core Mechanic | Roll d20 + modifiers against a target number or opposed defense score. Three static defense values (Reflex, Fortitude, Will) replace saving throws. Trained skills grant a flat +5 bonus. A five-step Condition Track applies cumulative penalties as characters take damage, replacing hit-point attrition with escalating impairment. Force Points and Destiny Points provide narrative and mechanical resources for critical moments. | Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test. |
| Dice | d20 | 2d6 |
| Complexity | Medium | Very Low |
| Accessibility | Very Low | Very High |
| Runnability | High | Low |
| License | Star Wars license (Wizards of the Coast, expired 2010) | Open (Troika! SRD) |
| Cost | $$$ | $ |
| Publisher | Wizards of the Coast | Melsonian Arts Council |
| Year | 2007 | 2019 |
| Best For | Star Wars fans who want a d20-based system with deep character customization through talent trees, covering all film eras from the Old Republic through the New Jedi Order. | Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play. |
| Highlights | Talent trees let two characters of the same class play differently based on branch selection, Condition Track creates escalating combat tension without binary alive-or-dead states, covers all major Star Wars eras with era-specific content in supplements, streamlined skill list consolidates the d20 System's skill bloat | Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test |
| Considerations | Out of print since 2010 with no official digital version available, secondary market prices are high for core and supplement books, later supplements introduced significant power creep, Force-using characters can overshadow non-Force users at higher levels | Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth |