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Savage Worlds vs Vagabond

Compare Savage Worlds and Vagabond side by side. See differences in complexity, dice, genre, and more.

Savage WorldsVagabond
GenreUniversalFantasy
TagsCinematic, Fast-Paced, Tactical, Pulp Action, Heroic, MiniaturesFast-Paced, Character Building, Dungeon Crawl, Sandbox, Heroic, Pulp Action, Solo-Friendly, Player-Only Rolls, Mana Points
Core MechanicRoll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.Roll d20 vs. Difficulty (20 − Stat, doubled if Trained). Crit on nat 20, fail below Difficulty. All rolls player-facing. Spend Luck for Advantage (Favor) or rerolls (Fluke). Three saves: Endure (MIT×2), Reflex (DEX+AWR), Will (RSN+PRS). Defend with Block or Dodge on off-turns. Mana-based magic scales one spell from cantrip to nuke. Enemy AI action gambits run monsters for the GM.
Diced4–d12d20
ComplexityMediumLow
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools1 of 5 book tools
LicenseSavage Worlds Adventurer's GuildOpen Compatibility
Third-Party PublishingNot yet researchedNot yet researched
PublisherPinnacle EntertainmentLand of the Blind
Year20182024
LanguagesEnglish, French, Italian, Spanish, German, Portuguese, Russian, Chinese, HebrewEnglish
Best ForFast-paced pulp action across any genre. Great for large groups and mass combat.Groups wanting modern character depth married to old-school speed: 20+ ancestries, 17 classes, non-Vancian mana magic, and built-in solo/co-op/guided play.
HighlightsFast resolution, genre-flexible, handles large groups wellMana-based magic scales a single spell from cantrip to high-powered effect, so casters shape output on the fly instead of tracking fixed spell slots. Enemy action gambits run monsters from decision tables, removing per-turn tactical choices from the GM's workload. A spendable Luck pool buys Advantage or rerolls, turning swing into a resource players ration across a session.
ConsiderationsExploding dice can produce extreme variance in outcomes, setting books vary in depth: some provide minimal mechanical content beyond a genre frameDense class and ancestry options can overwhelm new players. Pulp-fantasy tone limits grimdark play. All rolls are player-facing, so the GM never rolls dice and every check rests on the players.