TTRPG Wiki

Compare tabletop RPG systems to find your next game

Pirate Borg vs Vampire: The Masquerade

Compare Pirate Borg and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Pirate BorgVampire: The Masquerade
GenreFantasy, HorrorHorror, Modern
Play StyleDeadly, Rules-Light, Gonzo, Pirates, Fast-Paced, Random TablesSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicRoll d20 + ability modifier vs. a Difficulty Rating (DR). Players roll both attack and defense. Five abilities (STR, AGI, PRE, TOU, SPI). Classes include Brute, Rapscallion, Buccaneer, and Swashbuckler. Devil's Luck points provide clutch rerolls. Ship combat uses broadside volleys and boarding actions. Fully compatible with Mörk Borg content.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool: their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Diced20d10 dice pool
ComplexityLowMedium
AccessibilityHighHigh
RunnabilityHighVery High
LicenseMörk Borg Third Party LicenseProprietary
Cost$$$$
PublisherLimithron LLC / Free League PublishingRenegade Game Studios
Year20232018
Best ForGroups who want fast, brutal pirate adventures with a doom-metal aesthetic: ship combat, cursed treasure, and a world spiraling toward annihilation.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsSimple rules, ship combat is fast-paced, Devil's Luck creates drama, fully Mörk Borg compatible, extensive random tables for pirate adventuresHunger system mechanically integrates the vampire's predatory nature into every dice roll. Clan membership and sect politics structure who a character allies with and opposes, giving the social game mechanical weight. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsClass balance varies significantly, core book layout prioritizes style over reference usability, ship combat rules are lighter than expected, random character generation limits player investmentHunger dice inject swingy results at the worst moments, since a Bestial Failure can surface on a critical roll. Play leans heavily on social and political maneuvering, so groups expecting frequent combat will find that side of the system thin. Choosing a clan and predator type at creation assumes setting knowledge the player may not have yet.