Original Dungeons & Dragons vs Worlds Without Number
Compare Original Dungeons & Dragons and Worlds Without Number side by side. See differences in complexity, dice, genre, and more.
| Original Dungeons & Dragons | Worlds Without Number | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Classic Fantasy, Dungeon Crawl, Exploration, Sandbox, Random Tables, Vancian Casting, Descending AC, Domain Management | Sandbox, Exploration, Faction Play, Strong GM Support, Gritty, Classic Fantasy, Random Tables, Hexcrawl, Low-Prep, Domain Management |
| Core Mechanic | Ability scores are rolled on 3d6, and combat uses a d20 attack matrix keyed to class or Hit Dice and Armor Class. Initiative uses dice, saving throws use class-and-level tables, and spellcasters have limited spells remembered per adventure. | Skill checks roll 2d6 plus the relevant skill level and attribute modifier against a difficulty. Attacks roll d20 plus base attack bonus, combat skill, and attribute modifier against the target's Armor Class. A missed melee attack can still inflict Shock damage when the target's AC is low enough. |
| Dice | d20 | 2d6 / d20 |
| Complexity | High | Medium |
| Availability | Paid | Free core rules |
| Runnability | 3 of 5 book tools | 5 of 5 book tools |
| License | Proprietary | CC0 1.0 Universal (SRD 1.0); proprietary core books |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Worlds Without Number System Reference Document (SRD 1.0) under CC0 1.0 Universal |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Tactical Studies Rules | Sine Nomine Publishing |
| Year | 1974 | 2021 |
| Languages | English | English |
| Best For | Groups who want an early fantasy campaign game with dungeon expeditions, open wilderness play, and substantial referee adjudication. It fits tables willing to choose or adapt procedures when the rules leave room. | Groups who want an open fantasy sandbox where their own goals drive play. Faction turns and campaign-building tools keep the world moving between sessions. |
| Highlights |
|
|
| Considerations |
|
|