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Mothership vs Red Markets

Compare Mothership and Red Markets side by side. See differences in complexity, dice, genre, cost, and more.

MothershipRed Markets
GenreScifi, HorrorHorror, Post-Apocalyptic
Play StyleRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-PacedHorror, Gritty, Resource Management, Roleplay-Heavy, Character-Driven
Core MechanicRoll d100 under stat/skill. Stress and panic mechanics escalate tension.Roll 2d10 — one black (skill), one red (threat). Black higher than red means success; doubles are critical results. Characters track economic resources via Bounty (currency), gear with limited charges and upkeep costs, and a negotiation system using a Sway Tracker. Humanity erodes through Trauma, Stress, and Detachment tracks.
Diced1002d10
ComplexityLowMedium
AccessibilityHighLow
CommunityMediumLow
License3rd Party LicenseProprietary
Cost$$$
PublisherTuesday Knight GamesHebanon Games
Year20222017
Best ForTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.Groups who want a zombie RPG that's really about economic survival — negotiating contracts, managing resources, and deciding what you're willing to sacrifice to keep your dependents alive.
HighlightsRules-light, well-regarded module library, panic system creates mechanical tensionEconomic focus makes every job feel high-stakes, negotiation mechanics add tension before combat even starts, humanity/trauma system creates character arcs, zombie threat serves a story about capitalism and survival
ConsiderationsPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended playHeavy bookkeeping with multiple resource tracks, relentlessly bleak tone, steep learning curve for the Profit system, limited availability of the full rulebook