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Mothership vs Night's Black Agents

Compare Mothership and Night's Black Agents side by side. See differences in complexity, dice, genre, cost, and more.

MothershipNight's Black Agents
GenreScifi, HorrorHorror, Modern
Play StyleRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-PacedInvestigation, Espionage, Character-Driven, Gritty
Core MechanicRoll d100 under stat/skill. Stress and panic mechanics escalate tension.GUMSHOE engine. Investigative abilities auto-succeed — if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
Diced100d6
ComplexityLowMedium
AccessibilityHighMedium
CommunityMediumMedium
License3rd Party LicenseGUMSHOE SRD (CC BY 3.0 / OGL)
Cost$$$
PublisherTuesday Knight GamesPelgrane Press
Year20222012
Best ForTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.Groups who want spy-thriller action fused with supernatural horror — burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
HighlightsRules-light, well-regarded module library, panic system creates mechanical tensionInvestigation never stalls — clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
ConsiderationsPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended playNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks