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Masks: A New Generation vs Tales from the Loop

Compare Masks: A New Generation and Tales from the Loop side by side. See differences in complexity, dice, genre, and more.

Masks: A New GenerationTales from the Loop
GenreModern, SuperheroSci-Fi, Modern
TagsNarrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, CC-Licensed Rules, SuperpowersNarrative, Beginner-Friendly, Character-Driven, Mystery, Rules-Light, Licensed IP
Core MechanicPbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama.Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push to reroll failures but take a Condition. Kids cannot die: instead they accumulate Conditions (Upset, Scared, Exhausted, Injured, Broken) and must roleplay recovery with anchors.
Dice2d6d6 dice pool
ComplexityLowLow
AvailabilityPaidPaid
Runnability4 of 5 book tools4 of 5 book tools
LicenseCC BY 4.0Year Zero Engine OGL
Third-Party PublishingNot yet researchedNot yet researched
PublisherMagpie GamesFree League Publishing
Year20162017
LanguagesEnglish, French, GermanEnglish, Swedish, French, German, Italian, Spanish
Best ForTeen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.Groups wanting a rules-light, nostalgia-driven RPG about kids solving sci-fi mysteries in an alternate 1980s: Stranger Things meets E.T.
HighlightsLabels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growthVery simple rules, distinctive 1980s setting, Conditions system encourages roleplay over combat, accessible for new players and younger teens
ConsiderationsLabels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shiftsTrouble mechanic resolution can feel arbitrary, limited mechanical differentiation between kid characters, investigation pacing relies heavily on GM skill, sessions can stall without clear mystery structure