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Tales from the Loop vs Vaesen

Compare Tales from the Loop and Vaesen side by side. See differences in complexity, dice, genre, and more.

Tales from the LoopVaesen
GenreSci-Fi, ModernHorror
TagsNarrative, Beginner-Friendly, Character-Driven, Mystery, Rules-Light, Licensed IPInvestigation, Narrative, Atmospheric, Mystery, Character-Driven, Gritty, Deadly
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Push to reroll failures but take a Condition. Kids cannot die: instead they accumulate Conditions (Upset, Scared, Exhausted, Injured, Broken) and must roleplay recovery with anchors.Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push your roll to reroll failures but take a Condition (Exhausted, Wounded, Frightened, Hopeless). Mysteries follow a structured investigation format. Between mysteries, upgrade your shared headquarters.
Diced6 dice poold6 dice pool
ComplexityLowLow
AvailabilityPaidFree quickstart
Runnability4 of 5 book tools5 of 5 book tools
LicenseYear Zero Engine OGLYear Zero Engine OGL
Third-Party PublishingNot yet researchedNot yet researched
PublisherFree League PublishingFree League Publishing
Year20172025
LanguagesEnglish, Swedish, French, German, Italian, SpanishEnglish, Swedish, German, Italian, Spanish, French
Best ForGroups wanting a rules-light, nostalgia-driven RPG about kids solving sci-fi mysteries in an alternate 1980s: Stranger Things meets E.T.Investigation-focused Nordic horror campaigns where players uncover folklore mysteries, confront tragic mythological creatures, and build up a shared headquarters between cases.
HighlightsVery simple rules, distinctive 1980s setting, Conditions system encourages roleplay over combat, accessible for new players and younger teensStrong atmosphere and thematic design, structured mystery format keeps investigations focused, push mechanic creates tension, headquarters upgrades add campaign investment
ConsiderationsTrouble mechanic resolution can feel arbitrary, limited mechanical differentiation between kid characters, investigation pacing relies heavily on GM skill, sessions can stall without clear mystery structureInvestigation success is heavily GM-dependent, narrow 19th century Nordic horror focus, dice system can feel too simple for complex mysteries, information layout can be hard to navigate