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Lasers & Feelings vs Troika!

Compare Lasers & Feelings and Troika! side by side. See differences in complexity, dice, genre, cost, and more.

Lasers & FeelingsTroika!
GenreScifiFantasy, Scifi
Play StyleRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, Open Source, Tag-BasedRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicPick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Diced6 dice pool2d6
ComplexityVery LowVery Low
AccessibilityVery HighVery High
RunnabilityMediumLow
LicenseCC BY 4.0Open (Troika! SRD)
CostFree$
PublisherOne Seven Design (John Harper)Melsonian Arts Council
Year20132019
Best ForQuick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
HighlightsEntire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensedSimple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
ConsiderationsGM carries most of the creative and structural load, single stat means characters can feel mechanically identical, no structured scenario framework beyond the initial hookInitiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth