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Lancer vs Stars Without Number

Compare Lancer and Stars Without Number side by side. See differences in complexity, dice, genre, cost, and more.

LancerStars Without Number
GenreScifiScifi
Play StyleTactical, Mecha, Grid-Based, Character Building, Combat-Heavy, Heroic, CrunchySandbox, Exploration, Low-Prep, Faction Play, Tactical, Ascending AC, Vancian Casting
Core MechanicNarrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical — no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.2d6 + skill + attribute ≥ target for skills; d20 + modifiers for combat. OSR-inspired.
Diced20 + d62d6 / d20
ComplexityHighMedium
AccessibilityHighVery High
CommunityMediumHigh
LicenseLancer Third Party LicenseProprietary
CostFree (PDF) / $$Free / $$
PublisherMassif PressSine Nomine Publishing
Year20192017
Best ForGroups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play — giant robot enthusiasts seeking a modern alternative to BattleTech.Sandbox sci-fi campaigns with comprehensive GM tools for faction turns, sector generation, and adventure creation.
HighlightsFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, Comp/Con companion app is well-integrated, active communityFree version is generous, comprehensive sandbox tools, faction system
ConsiderationsMech combat dominates — narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combatOSR combat can feel flat compared to modern tactical systems, B/X heritage means limited mechanical support for social or narrative play