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Index Card RPG vs Into the Odd Remastered

Compare Index Card RPG and Into the Odd Remastered side by side. See differences in complexity, dice, genre, and more.

Index Card RPGInto the Odd Remastered
GenreUniversalFantasy
TagsFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-BasedRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed Rules
Core MechanicRoll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.Three ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.
Diced20 + d4–d12d20, d4–d12
ComplexityLowVery Low
AvailabilityFree quickstartPaid
Runnability3 of 5 book tools3 of 5 book tools
License3rd Party LicenseCC BY-SA 4.0
Third-Party PublishingNot yet researchedNot yet researched
PublisherRunehammer GamesBastionland Press / Free League Workshop
Year20192022
LanguagesEnglishEnglish
Best ForGroups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.Groups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.
HighlightsVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tensionCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)
ConsiderationsDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lostVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracy