Flying Circus vs KULT: Divinity Lost
Compare Flying Circus and KULT: Divinity Lost side by side. See differences in complexity, dice, genre, and more.
| Flying Circus | KULT: Divinity Lost | |
|---|---|---|
| Genre | Fantasy | Horror, Modern |
| Tags | Crunchy, Combat-Heavy, Atmospheric, Character-Driven, Sandbox | Atmospheric, Character-Driven, Fear & Stress Mechanics, Fiction-First, Investigation, Licensed IP, Lore-Heavy, Playbook-Driven, Player-Only Rolls, Strong GM Support |
| Core Mechanic | Roll 2d10 + stat: 10 or less is a miss, 11–15 is a partial hit, 16+ is a full hit. Moves are triggered by fiction. Air combat uses energy management, altitude, and speed on instrument panels. Stress accumulated in missions is relieved between flights through vices and relationships. | When a player Move calls for a roll, roll 2d10 and apply its listed modifiers. A total of 15 or more is a complete success. A result of 10–14 succeeds with complications. A result of 9 or less lets the GM make a Move. The GM never rolls dice. |
| Dice | 2d10 | 2d10 |
| Complexity | High | High |
| Availability | Paid | Free quickstart |
| Runnability | 4 of 5 book tools | 4 of 5 book tools |
| License | Proprietary (PbtA) | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Noncommercial only — Helmgast Fan Content Policy |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Newstand Press | Helmgast AB |
| Year | 2020 | 2018 |
| Languages | English | English, Swedish, German, French, Spanish, Portuguese, Polish, Italian |
| Best For | Groups who want a deeply detailed aerial combat game wrapped in a rich, character-driven story about mercenary pilots in a post-war fantasy world. | Groups seeking adult occult horror where personal secrets drive investigations and dangerous confrontations. It suits tables willing to establish explicit boundaries and develop a campaign around their characters. |
| Highlights | Highly detailed air combat, setting blends WWI aviation with Miyazaki-esque fantasy, character-driven downtime system, free aircraft builder tool, 10 diverse playbook backgrounds | Dark Secrets feed the GM's Intrigue Map, turning character histories into connected campaign threats. Stability makes horror exposure create lasting vulnerabilities to further supernatural pressure. Dramatic Hooks reward players for bringing their requested character scenes into play. |
| Considerations | Dense and intimidating to learn, very niche aerial-combat focus, requires printing instrument panels and component cards, limited to its specific setting | The game addresses sexual violence and torture, requiring agreement on boundaries before play. The GM develops the Intrigue Map between sessions as threats react to the characters. Optional Enlightened characters introduce supernatural abilities that change the balance of ordinary human horror. |