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Flying Circus vs KULT: Divinity Lost

Compare Flying Circus and KULT: Divinity Lost side by side. See differences in complexity, dice, genre, and more.

Flying CircusKULT: Divinity Lost
GenreFantasyHorror, Modern
TagsCrunchy, Combat-Heavy, Atmospheric, Character-Driven, SandboxAtmospheric, Character-Driven, Fear & Stress Mechanics, Fiction-First, Investigation, Licensed IP, Lore-Heavy, Playbook-Driven, Player-Only Rolls, Strong GM Support
Core MechanicRoll 2d10 + stat: 10 or less is a miss, 11–15 is a partial hit, 16+ is a full hit. Moves are triggered by fiction. Air combat uses energy management, altitude, and speed on instrument panels. Stress accumulated in missions is relieved between flights through vices and relationships.When a player Move calls for a roll, roll 2d10 and apply its listed modifiers. A total of 15 or more is a complete success. A result of 10–14 succeeds with complications. A result of 9 or less lets the GM make a Move. The GM never rolls dice.
Dice2d102d10
ComplexityHighHigh
AvailabilityPaidFree quickstart
Runnability4 of 5 book tools4 of 5 book tools
LicenseProprietary (PbtA)All Rights Reserved
Third-Party PublishingNot yet researchedNoncommercial only — Helmgast Fan Content Policy
Summary only, not legal advice. Check current terms before publishing.
PublisherNewstand PressHelmgast AB
Year20202018
LanguagesEnglishEnglish, Swedish, German, French, Spanish, Portuguese, Polish, Italian
Best ForGroups who want a deeply detailed aerial combat game wrapped in a rich, character-driven story about mercenary pilots in a post-war fantasy world.Groups seeking adult occult horror where personal secrets drive investigations and dangerous confrontations. It suits tables willing to establish explicit boundaries and develop a campaign around their characters.
HighlightsHighly detailed air combat, setting blends WWI aviation with Miyazaki-esque fantasy, character-driven downtime system, free aircraft builder tool, 10 diverse playbook backgroundsDark Secrets feed the GM's Intrigue Map, turning character histories into connected campaign threats. Stability makes horror exposure create lasting vulnerabilities to further supernatural pressure. Dramatic Hooks reward players for bringing their requested character scenes into play.
ConsiderationsDense and intimidating to learn, very niche aerial-combat focus, requires printing instrument panels and component cards, limited to its specific settingThe game addresses sexual violence and torture, requiring agreement on boundaries before play. The GM develops the Intrigue Map between sessions as threats react to the characters. Optional Enlightened characters introduce supernatural abilities that change the balance of ordinary human horror.