KULT: Divinity Lost vs Monsterhearts
Compare KULT: Divinity Lost and Monsterhearts side by side. See differences in complexity, dice, genre, and more.
| KULT: Divinity Lost | Monsterhearts | |
|---|---|---|
| Genre | Horror, Modern | Horror, Modern |
| Tags | Atmospheric, Character-Driven, Fear & Stress Mechanics, Fiction-First, Investigation, Licensed IP, Lore-Heavy, Playbook-Driven, Player-Only Rolls, Strong GM Support | Narrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Playbook-Driven, Player-Only Rolls, Theater of the Mind, Collaborative, Atmospheric |
| Core Mechanic | When a player Move calls for a roll, roll 2d10 and apply its listed modifiers. A total of 15 or more is a complete success. A result of 10–14 succeeds with complications. A result of 9 or less lets the GM make a Move. The GM never rolls dice. | When a move calls for dice, roll 2d6 plus Hot, Cold, Volatile, or Dark. A 10+ is good, a 7–9 is complicated, and a 6 or less lets the MC introduce unpleasant consequences. Strings represent emotional leverage that characters can spend during interactions, while the MC never rolls dice. |
| Dice | 2d10 | 2d6 |
| Complexity | High | Medium |
| Availability | Free quickstart | Paid |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Noncommercial only — Helmgast Fan Content Policy | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Helmgast AB | Buried Without Ceremony |
| Year | 2018 | 2017 |
| Languages | English, Swedish, German, French, Spanish, Portuguese, Polish, Italian | English, French, German, Italian, Polish, Spanish |
| Best For | Groups seeking adult occult horror where personal secrets drive investigations and dangerous confrontations. It suits tables willing to establish explicit boundaries and develop a campaign around their characters. | Groups who want collaborative teen-monster horror driven by desire, social leverage, and messy relationships. It suits an MC ready to discuss boundaries and facilitate safety practices. |
| Highlights | Dark Secrets feed the GM's Intrigue Map, turning character histories into connected campaign threats. Stability makes horror exposure create lasting vulnerabilities to further supernatural pressure. Dramatic Hooks reward players for bringing their requested character scenes into play. | Strings turn emotional leverage into a spendable resource, so relationships mechanically shape influence and risk. Every Skin carries distinct moves and an economy that gives each monster archetype a different mechanical focus. A fifth advance unlocks Season Advances for everybody, then the current session plus one more session take the campaign toward its close. |
| Considerations | The game addresses sexual violence and torture, requiring agreement on boundaries before play. The GM develops the Intrigue Map between sessions as threats react to the characters. Optional Enlightened characters introduce supernatural abilities that change the balance of ordinary human horror. | The game addresses sex, abuse, and trauma, and it calls for upfront conversations about boundaries. Physical violence uses the Lash Out Physically move, resolving harm through immediate consequences rather than a separate combat procedure. Strings and Conditions shape social interactions, while Skin-specific resources add extra tracking. |