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Against the Darkmaster vs Flying Circus

Compare Against the Darkmaster and Flying Circus side by side. See differences in complexity, dice, genre, and more.

Against the DarkmasterFlying Circus
GenreFantasyFantasy
TagsCrunchy, Combat-Heavy, Deadly, High-Fantasy, Journey, Character-Driven, Roll to CastCrunchy, Combat-Heavy, Atmospheric, Character-Driven, Sandbox
Core MechanicRoll d100 + skill bonus against a difficulty threshold for skill checks, or against an opponent's defensive bonus for attacks. Rolls of 01–05 are automatic failures (fumbles); rolls of 96–00 are open-ended, allowing a second d100 roll added to the first for explosive results. Attack rolls that exceed the target produce hits on weapon-specific attack tables, with high results triggering critical strikes that cause injuries, bleeding, and conditions beyond simple hit point loss.Roll 2d10 + stat: 10 or less is a miss, 11–15 is a partial hit, 16+ is a full hit. Moves are triggered by fiction. Air combat uses energy management, altitude, and speed on instrument panels. Stress accumulated in missions is relieved between flights through vices and relationships.
Diced1002d10
ComplexityHighHigh
AvailabilityFree quickstartPaid
Runnability5 of 5 book tools4 of 5 book tools
LicenseProprietary (open00 SRD planned)Proprietary (PbtA)
Third-Party PublishingNot yet researchedNot yet researched
PublisherOpen Ended GamesNewstand Press
Year20202020
LanguagesEnglish, ItalianEnglish
Best ForGroups who want an epic good-versus-evil campaign with deep character creation, detailed travel mechanics, and crunchy percentile combat with critical hit tables: especially fans of Rolemaster or MERP looking for a modernized take.Groups who want a deeply detailed aerial combat game wrapped in a rich, character-driven story about mercenary pilots in a post-war fantasy world.
HighlightsCharacter creation combines Kin, Culture, Vocation, and Background into highly differentiated characters with personal Passions that mechanically drive play. Detailed overland travel system with terrain-specific hazard tables, foraging, camping, and safe haven mechanics. Magic system with 30+ Spell Lores and over 300 spells, available to all Vocations at different costs. The Darkmaster creation system lets the GM build a campaign-defining antagonist with servants, artifacts, and a dark stronghold.Highly detailed air combat, setting blends WWI aviation with Miyazaki-esque fantasy, character-driven downtime system, free aircraft builder tool, 10 diverse playbook backgrounds
Considerations574-page core book requires significant reading investment before first play. Open-ended d100 rolls and critical hit tables can produce extreme outcomes that swing encounters unpredictably. No published setting: the GM must build or adapt one, though the included introductory campaign provides a starting framework. Character creation involves multiple layered steps (Stats, Kin, Culture, Vocation, Skills, Backgrounds, Passions) that can take an entire session.Dense and intimidating to learn, very niche aerial-combat focus, requires printing instrument panels and component cards, limited to its specific setting