TTRPG Wiki

Compare tabletop RPG systems to find your next game

Fiasco vs Night's Black Agents

Compare Fiasco and Night's Black Agents side by side. See differences in complexity, dice, genre, cost, and more.

FiascoNight's Black Agents
GenreModernHorror, Modern
Play StyleGM-Less, One-Shot Friendly, Rules-Light, Narrative, Collaborative, Drama, Fiction-First, Low-PrepInvestigation, Espionage, Character-Driven, Gritty
Core MechanicNo GM. Setup uses cards (or dice in Classic edition) to establish relationships, needs, locations, and objects between characters. Scenes alternate between Establish and Resolve: other players either frame the scene or choose its outcome. The Tilt at the midpoint introduces chaos. The Aftermath tallies white and black dice to determine each character's fate.GUMSHOE engine. Investigative abilities auto-succeed: if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
Diced6d6
ComplexityVery LowMedium
AccessibilityVery HighMedium
RunnabilityHighHigh
LicenseProprietaryGUMSHOE SRD (CC BY 3.0 / OGL)
Cost$$$$
PublisherBully Pulpit GamesPelgrane Press
Year20202012
Best ForOne-shots where players collaboratively build and then dismantle a story of desperate people with big ambitions: inspired by Coen Brothers films and crime-gone-wrong cinema.Groups who want spy-thriller action fused with supernatural horror: burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
HighlightsZero prep, no GM required, playsets define different settings and genres for each session, Diana Jones Award winner, plays in 2–3 hoursInvestigation never stalls: clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
ConsiderationsHeavily dependent on player chemistry and group dynamic, Tilt can derail carefully established narrative threads, new players often struggle with self-directed scene framing, outcome quality varies significantly between groupsNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks