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Fiasco vs Lasers & Feelings

Compare Fiasco and Lasers & Feelings side by side. See differences in complexity, dice, genre, and more.

FiascoLasers & Feelings
GenreModernSci-Fi
TagsGM-Less, One-Shot Friendly, Rules-Light, Narrative, Collaborative, Drama, Fiction-First, Low-PrepRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, CC-Licensed Rules, Tag-Based
Core MechanicNo GM. Setup uses cards (or dice in Classic edition) to establish relationships, needs, locations, and objects between characters. Scenes alternate between Establish and Resolve: other players either frame the scene or choose its outcome. The Tilt at the midpoint introduces chaos. The Aftermath tallies white and black dice to determine each character's fate.Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings: a special insight where you can ask the GM one question.
Diced6d6 dice pool
ComplexityVery LowVery Low
AvailabilityFree core rulesFree core rules
Runnability4 of 5 book toolsBook tools not listed
LicenseProprietaryCC BY 4.0
Third-Party PublishingNot yet researchedNot yet researched
PublisherBully Pulpit GamesOne Seven Design (John Harper)
Year20202013
LanguagesEnglish, French, German, SpanishEnglish
Best ForOne-shots where players collaboratively build and then dismantle a story of desperate people with big ambitions: inspired by Coen Brothers films and crime-gone-wrong cinema.Quick one-shots with zero prep: the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.
HighlightsZero prep, no GM required, playsets define different settings and genres for each session, Diana Jones Award winner, plays in 2–3 hoursEntire game fits on one page, zero prep needed, character creation takes seconds, free and Creative Commons licensed
ConsiderationsHeavily dependent on player chemistry and group dynamic, Tilt can derail carefully established narrative threads, new players often struggle with self-directed scene framing, outcome quality varies significantly between groupsThe GM carries most of the creative and structural load. The single stat means characters can feel mechanically identical. There is no structured scenario framework beyond the initial hook.