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Fiasco vs Microscope

Compare Fiasco and Microscope side by side. See differences in complexity, dice, genre, and more.

FiascoMicroscope
GenreModernUniversal
TagsGM-Less, One-Shot Friendly, Rules-Light, Narrative, Collaborative, Drama, Fiction-First, Low-PrepNarrative, Worldbuilding, GM-Less, Rules-Light, One-Shot Friendly, Fiction-First, Collaborative
Core MechanicNo GM. Setup uses cards (or dice in Classic edition) to establish relationships, needs, locations, and objects between characters. Scenes alternate between Establish and Resolve: other players either frame the scene or choose its outcome. The Tilt at the midpoint introduces chaos. The Aftermath tallies white and black dice to determine each character's fate.No dice, no GM. Players take turns adding Periods (eras), Events, and Scenes to a shared timeline. A rotating Lens player picks a thematic Focus each round. A Palette of Yes/No elements sets boundaries. Scenes are role-played to answer a specific question about the history. Play jumps freely across time.
Diced6Diceless
ComplexityVery LowVery Low
AvailabilityFree core rulesPaid
Runnability4 of 5 book tools2 of 5 book tools
LicenseProprietaryProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherBully Pulpit GamesLame Mage Productions
Year20202011
LanguagesEnglish, French, German, SpanishEnglish
Best ForOne-shots where players collaboratively build and then dismantle a story of desperate people with big ambitions: inspired by Coen Brothers films and crime-gone-wrong cinema.Groups who want to collaboratively create vast histories spanning centuries or millennia: perfect for worldbuilding sessions, one-shots, or as a campaign-creation tool for other RPGs.
HighlightsZero prep, no GM required, playsets define different settings and genres for each session, Diana Jones Award winner, plays in 2–3 hoursFlexible across any setting and genre, zero prep required, no GM needed, useful as a worldbuilding tool for other campaigns, simple rules anyone can learn in minutes, generates unexpected creative results
ConsiderationsHeavily dependent on player chemistry and group dynamic, Tilt can derail carefully established narrative threads, new players often struggle with self-directed scene framing, outcome quality varies significantly between groupsCan produce incoherent timelines without group alignment, one player can dominate if others are less assertive, no mechanism to resolve creative disagreements, sessions can stall without a facilitator