Fallout: The Roleplaying Game vs NUKED!
Compare Fallout: The Roleplaying Game and NUKED! side by side. See differences in complexity, dice, genre, cost, and more.
| Fallout: The Roleplaying Game | NUKED! | |
|---|---|---|
| Genre | Post-Apocalyptic | Post-Apocalyptic |
| Play Style | Tactical, Exploration, Combat-Heavy, Survival, Character Building, Cinematic | Rules-Light, Classless, Beginner-Friendly, Gritty, Survival, Resource Management, Inventory Management, Random Character Creation, Random Tables, Deadly, Exploration, Dungeon Crawl, Hackable, Open Source, Fast-Paced |
| Core Mechanic | Roll 2–5d20 against a target number (Attribute + Skill). Each die at or under the target scores a success. Compare successes to difficulty (1–5). Extra successes become Action Points to buy bonus dice, extra damage, or information. | Roll d20 equal to or under the relevant ability score to succeed. Six abilities (Muscle, Agility, Guts, Brains, Sense, Weird) range from 8 to 18. In opposed tests, both sides roll and the highest successful result wins. Advantage and disadvantage modify rolls based on situational factors. Combat uses an action economy of one move and one action per turn; defenders choose to counter-attack or dodge. Damage dice explode on their maximum value. Usage dice (Ud4 to Ud12) track item durability, rations, water, and gasoline — roll after use, and on a 1 or 2 the die steps down one size until the item breaks. |
| Dice | 2d20 + d6 | d20 |
| Complexity | Medium | Low |
| Accessibility | Medium | Medium |
| Runnability | Medium | Low |
| License | All Rights Reserved | Creative Commons Attribution 4.0 International |
| Cost | $$$ | $ |
| Publisher | Modiphius Entertainment | Harsh Realm Press |
| Year | 2021 | 2023 |
| Best For | Fallout fans who want to explore the Wasteland at the tabletop with SPECIAL attributes, perks, Action Points, and the iconic post-apocalyptic setting. | Groups who want a fast, streamlined post-apocalyptic game with OSR sensibilities where classless scavengers explore irradiated ruins, manage dwindling supplies, and customize characters through perks and mutations rather than class levels. |
| Highlights | Faithful Fallout experience with S.P.E.C.I.A.L. stats and perks, Action Point economy creates tactical depth, Combat Dice handle damage cleanly, well-supported licensed setting | Classless system where character identity comes from carried equipment, perks, and mutations rather than predetermined roles. Usage dice track item durability, rations, water, and gasoline, making resource management central without complex bookkeeping. 50 level-less perks and mutations allow character customization at any stage of advancement. Creative Commons Attribution 4.0 license allows free modification and redistribution. |
| Considerations | Expensive to buy in — core book plus supplements add up, 2d20 system has a learning curve, tightly tied to the Fallout IP limits homebrew settings, can be crunchy for casual groups | 40-page core book means limited depth in any individual subsystem. No structured social encounter mechanics beyond ability tests. Vehicle rules are brief and cover basic chases and ramming but lack detailed options. |