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Apocalypse World vs NUKED!

Compare Apocalypse World and NUKED! side by side. See differences in complexity, dice, genre, cost, and more.

Apocalypse WorldNUKED!
GenrePost-ApocalypticPost-Apocalyptic
Play StyleNarrative, Rules-Light, Collaborative, Improvisation, Low-Prep, Drama, Theater of the Mind, Roleplay-Heavy, Playbook-DrivenRules-Light, Classless, Beginner-Friendly, Gritty, Survival, Resource Management, Inventory Management, Random Character Creation, Random Tables, Deadly, Exploration, Dungeon Crawl, Hackable, Open Source, Fast-Paced
Core MechanicRoll 2d6 + stat. 6−: MC makes a hard move, 7–9: succeed with cost or complication, 10+: full success. Playbook moves trigger from the fiction. The MC follows Agendas and Principles instead of plotting.Roll d20 equal to or under the relevant ability score to succeed. Six abilities (Muscle, Agility, Guts, Brains, Sense, Weird) range from 8 to 18. In opposed tests, both sides roll and the highest successful result wins. Advantage and disadvantage modify rolls based on situational factors. Combat uses an action economy of one move and one action per turn; defenders choose to counter-attack or dodge. Damage dice explode on their maximum value. Usage dice (Ud4 to Ud12) track item durability, rations, water, and gasoline — roll after use, and on a 1 or 2 the die steps down one size until the item breaks.
Dice2d6d20
ComplexityLowLow
AccessibilityMediumMedium
RunnabilityHighLow
LicenseCC BY 4.0 (Powered by the Apocalypse)Creative Commons Attribution 4.0 International
Cost$$$
Publisherlumpley gamesHarsh Realm Press
Year20162023
Best ForGroups who want raw, character-driven post-apocalyptic drama where the fiction leads and the MC never plans ahead.Groups who want a fast, streamlined post-apocalyptic game with OSR sensibilities where classless scavengers explore irradiated ruins, manage dwindling supplies, and customize characters through perks and mutations rather than class levels.
HighlightsGenre-defining design that launched the entire PbtA movement, playbooks with built-in dramatic hooks, MC framework provides detailed GM guidance, highly hackableClassless system where character identity comes from carried equipment, perks, and mutations rather than predetermined roles. Usage dice track item durability, rations, water, and gasoline, making resource management central without complex bookkeeping. 50 level-less perks and mutations allow character customization at any stage of advancement. Creative Commons Attribution 4.0 license allows free modification and redistribution.
ConsiderationsCan feel directionless without strong character flags, 2nd edition layout is dense and hard to reference, move trigger ambiguity requires frequent MC judgment calls, harm mechanics can cascade quickly40-page core book means limited depth in any individual subsystem. No structured social encounter mechanics beyond ability tests. Vehicle rules are brief and cover basic chases and ramming but lack detailed options.