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ESSER vs Savage Worlds

Compare ESSER and Savage Worlds side by side. See differences in complexity, dice, genre, cost, and more.

ESSERSavage Worlds
GenreUniversalUniversal
TagsRules-Light, Theater of the Mind, One-Shot Friendly, Short Sessions, Fast-Paced, Low-Prep, Freeform Magic, Cinematic, Classless, Roll to CastCinematic, Fast-Paced, Tactical, Pulp Action, Heroic, Miniatures
Core MechanicRoll d20 + skill bonus + attribute bonus. A result of 1–9 fails with a complication, 10–14 succeeds at a cost, 15–19 fully succeeds, and 20+ succeeds with an epic effect.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Diced20d4–d12
ComplexityVery LowMedium
AccessibilityVery HighHigh
RunnabilityMediumVery High
LicenseProprietarySavage Worlds Adventurer's Guild
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
CostFree$$
PublisherEspen ErlandsenPinnacle Entertainment
Year20262018
LanguagesEnglishEnglish, French, Italian, Spanish, German, Portuguese, Russian, Chinese, Hebrew
Best ForGroups seeking a two-hour, genre-flexible one-shot where the same d20 engine handles action and conversation.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsThe same d20 roll handles standard checks and direct contests, making transitions between scene types quick. Interface scales open-ended supernatural or technical effects by skill tier, letting one procedure cover magic and hacking. NPCs need a core bonus, Strikes, and an optional trait, so a GM can prepare threats with few statistics.Fast resolution, genre-flexible, handles large groups well
ConsiderationsNo default setting is provided, so groups must supply a world for their adventure. Gear grants fictional permission rather than numeric bonuses, limiting equipment-based builds. Strikes reset after each adventure, so the track does not preserve mechanical attrition between adventures.Exploding dice can produce extreme variance in outcomes, setting books vary in depth: some provide minimal mechanical content beyond a genre frame