TTRPG Wiki

Compare tabletop RPG systems to find your next game

ESSER vs Mothership

Compare ESSER and Mothership side by side. See differences in complexity, dice, genre, and more.

ESSERMothership
GenreUniversalSci-Fi, Horror
TagsRules-Light, Theater of the Mind, One-Shot Friendly, Short Sessions, Fast-Paced, Low-Prep, Freeform Magic, Cinematic, Classless, Roll to CastRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicRoll d20 + skill bonus + attribute bonus. A result of 1–9 fails with a complication, 10–14 succeeds at a cost, 15–19 fully succeeds, and 20+ succeeds with an epic effect.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced20d100
ComplexityVery LowLow
AvailabilityFree core rulesFree quickstart
RunnabilityBook tools not listed4 of 5 book tools
LicenseProprietary3rd Party License
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherEspen ErlandsenTuesday Knight Games
Year20262022
LanguagesEnglishEnglish
Best ForGroups seeking a two-hour, genre-flexible one-shot where the same d20 engine handles action and conversation.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsThe same d20 roll handles standard checks and direct contests, making transitions between scene types quick. Interface scales open-ended supernatural or technical effects by skill tier, letting one procedure cover magic and hacking. NPCs need a core bonus, Strikes, and an optional trait, so a GM can prepare threats with few statistics.Rules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsNo default setting is provided, so groups must supply a world for their adventure. Gear grants fictional permission rather than numeric bonuses, limiting equipment-based builds. Strikes reset after each adventure, so the track does not preserve mechanical attrition between adventures.Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play