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Epyllion vs No Thank You, Evil!

Compare Epyllion and No Thank You, Evil! side by side. See differences in complexity, dice, genre, and more.

EpyllionNo Thank You, Evil!
GenreFantasyFantasy
TagsNarrative, Beginner-Friendly, Family-Friendly, Rules-Light, Fiction-First, Character-DrivenBeginner-Friendly, Family-Friendly, Rules-Light, Narrative, Collaborative, Low-Prep
Core MechanicRoll 2d6 + stat (Courage, Charm, or Cunning): 10+ is a hit, 7–9 is a partial hit, 6− is a miss. Friendship Gems are passed between players to reward virtuous behavior and spent to power moon magic. A Shadow Track measures the Darkness's hold: fill it and you become your corrupted Shadowself until friends pull you back.Simplified Cypher System: roll d6 vs. difficulty number (1–6). Spend points from pools (Tough, Fast, Smart, Awesome) to lower difficulty. Character sentences scale by age: 'I'm a Noun' (age 5+), 'I'm an Adjective Noun' (age 6+), 'I'm an Adjective Noun who Verbs' (age 8+). Every character has a Companion with a one-use Cypher power. Any player can shout 'No Thank You, Evil!' to instantly end a scary encounter.
Dice2d6d6
ComplexityVery LowVery Low
AvailabilityPaidPaid
Runnability4 of 5 book tools3 of 5 book tools
LicenseProprietary (PbtA)Proprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherMagpie GamesMonte Cook Games
Year20162015
LanguagesEnglishEnglish
Best ForFamilies and groups who want a heartfelt, friendship-driven adventure where everyone plays young dragons protecting their world from a creeping Darkness.Families with kids aged 5 and up who want a structured, supportive introduction to tabletop RPGs in a whimsical setting.
HighlightsAccessible gateway RPG for families and new players, friendship gem economy makes cooperation mechanical, dragon setting with its own lore, six playbooks with distinct Shadowself arcsThree complexity tiers scale character sentences by age (5+, 6+, 8+), built-in safety mechanic lets any player end a scary encounter, every character has a Companion with a one-use Cypher power, uses simplified Cypher System rules as a gateway to Numenera and The Strange
ConsiderationsVery niche: you must want to play young dragons, limited mechanical depth, tightly bound to its settingDesigned for ages 5–12 with limited mechanical depth for older players, d6 vs. difficulty 1–6 resolution has narrow outcome range, setting is locked to the whimsical land of Storia, no advancement system beyond the three-tier sentence structure