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Amazing Tales vs Epyllion

Compare Amazing Tales and Epyllion side by side. See differences in complexity, dice, genre, and more.

Amazing TalesEpyllion
GenreUniversalFantasy
TagsBeginner-Friendly, Rules-Light, One-Shot Friendly, Narrative, Family-Friendly, Fiction-First, Low-Prep, Theater of the MindNarrative, Beginner-Friendly, Family-Friendly, Rules-Light, Fiction-First, Character-Driven
Core MechanicEach character has 4 skills the child invents. Each skill is assigned a die (d12, d10, d8, d6): bigger die = better skill. Roll 3+ to succeed. That's the entire system.Roll 2d6 + stat (Courage, Charm, or Cunning): 10+ is a hit, 7–9 is a partial hit, 6− is a miss. Friendship Gems are passed between players to reward virtuous behavior and spent to power moon magic. A Shadow Track measures the Darkness's hold: fill it and you become your corrupted Shadowself until friends pull you back.
Diced6–d122d6
ComplexityVery LowVery Low
AvailabilityFree quickstartPaid
Runnability3 of 5 book tools4 of 5 book tools
LicenseProprietaryProprietary (PbtA)
Third-Party PublishingNot yet researchedNot yet researched
PublisherMartin LloydMagpie Games
Year20192016
LanguagesEnglishEnglish
Best ForParents playing with kids aged 4+ who want collaborative storytelling with the simplest possible rules: one die roll, no math, any setting.Families and groups who want a heartfelt, friendship-driven adventure where everyone plays young dragons protecting their world from a creeping Darkness.
HighlightsGenuinely playable by 4-year-olds, genre-agnostic (pirates, space, fairy tales, anything), child creates their own character skills, four ready-to-play settings included, encourages collaborative storytellingAccessible gateway RPG for families and new players, friendship gem economy makes cooperation mechanical, dragon setting with its own lore, six playbooks with distinct Shadowself arcs
ConsiderationsFar too simple for older kids or adults, no combat system or advancement, GM (parent) does all the heavy lifting narratively, extremely limited mechanical depthVery niche: you must want to play young dragons, limited mechanical depth, tightly bound to its setting