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Inspirisles vs No Thank You, Evil!

Compare Inspirisles and No Thank You, Evil! side by side. See differences in complexity, dice, genre, and more.

InspirislesNo Thank You, Evil!
GenreFantasyFantasy
TagsCollaborative, Beginner-Friendly, Family-Friendly, Narrative, Rules-Light, Low-PrepBeginner-Friendly, Family-Friendly, Rules-Light, Narrative, Collaborative, Low-Prep
Core MechanicLeader rolls 3d6 against target 11. Party members assist by describing how they use elemental Shaping (sign language-based magic), adding bonuses. Roll 17–18 is automatic success; 3–4 is automatic failure.Simplified Cypher System: roll d6 vs. difficulty number (1–6). Spend points from pools (Tough, Fast, Smart, Awesome) to lower difficulty. Character sentences scale by age: 'I'm a Noun' (age 5+), 'I'm an Adjective Noun' (age 6+), 'I'm an Adjective Noun who Verbs' (age 8+). Every character has a Companion with a one-use Cypher power. Any player can shout 'No Thank You, Evil!' to instantly end a scary encounter.
Dice3d6d6
ComplexityVery LowVery Low
AvailabilityPaidPaid
Runnability3 of 5 book tools3 of 5 book tools
LicenseProprietaryProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherHatchlings GamesMonte Cook Games
Year20212015
LanguagesEnglishEnglish
Best ForGroups wanting a family-friendly cooperative fantasy RPG that introduces sign language (ASL/BSL) and Deaf awareness through an enchanting Celtic-inspired setting.Families with kids aged 5 and up who want a structured, supportive introduction to tabletop RPGs in a whimsical setting.
HighlightsTeaches real sign language (ASL and BSL) through play, strong safety tools and consent framework, inclusive and family-friendly, unique cooperative focus where every player contributes to testsThree complexity tiers scale character sentences by age (5+, 6+, 8+), built-in safety mechanic lets any player end a scary encounter, every character has a Companion with a one-use Cypher power, uses simplified Cypher System rules as a gateway to Numenera and The Strange
ConsiderationsVery narrow appeal, minimal mechanical depth beyond the core roll, tightly bound to its specific setting, sign language component may not suit all groupsDesigned for ages 5–12 with limited mechanical depth for older players, d6 vs. difficulty 1–6 resolution has narrow outcome range, setting is locked to the whimsical land of Storia, no advancement system beyond the three-tier sentence structure