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Electric Bastionland vs Grizzled Adventurers

Compare Electric Bastionland and Grizzled Adventurers side by side. See differences in complexity, dice, genre, and more.

Electric BastionlandGrizzled Adventurers
GenreFantasyFantasy
TagsRules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-PrepDungeon Crawl, One-Shot Friendly, Rules-Light, Low-Prep, Beginner-Friendly, Character-Driven, Theater of the Mind, Ascending AC
Core MechanicRoll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats.OSR rules: roll d20 under ability score for checks, d20 + attack bonus vs. AC for combat. Shared character creation via pass-around worksheets builds backstory and party bonds. Fortune Points grant rerolls and cheat death. Three classes (Warrior, Rogue, Mage) with familiar saving throws and hit dice.
Diced20d20
ComplexityVery LowLow
AvailabilityFree quickstartPaid
RunnabilityBook tools not listed4 of 5 book tools
LicenseMark of the Odd SRDOGL 1.0a
Third-Party PublishingNot yet researchedNot yet researched
PublisherBastionland PressFlatland Games
Year20202022
LanguagesEnglishEnglish
Best ForShort treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play.One-shot dungeon crawls with experienced mid-level heroes: perfect for pickup games or nights when a player or two are missing.
HighlightsTwo pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movementShared character creation instantly builds party history and bonds, plays a full dungeon in one evening, OSR-compatible with existing modules and monsters, includes dungeon-building tools for the GM, handout-driven setup requires only dice and friends
ConsiderationsTightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focusFantasy dungeon crawl only: no overland or campaign play, very niche premise (old adventurers), three classes limit build variety