Electric Bastionland vs Grizzled Adventurers
Compare Electric Bastionland and Grizzled Adventurers side by side. See differences in complexity, dice, genre, and more.
| Electric Bastionland | Grizzled Adventurers | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-Prep | Dungeon Crawl, One-Shot Friendly, Rules-Light, Low-Prep, Beginner-Friendly, Character-Driven, Theater of the Mind, Ascending AC |
| Core Mechanic | Roll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats. | OSR rules: roll d20 under ability score for checks, d20 + attack bonus vs. AC for combat. Shared character creation via pass-around worksheets builds backstory and party bonds. Fortune Points grant rerolls and cheat death. Three classes (Warrior, Rogue, Mage) with familiar saving throws and hit dice. |
| Dice | d20 | d20 |
| Complexity | Very Low | Low |
| Availability | Free quickstart | Paid |
| Runnability | Book tools not listed | 4 of 5 book tools |
| License | Mark of the Odd SRD | OGL 1.0a |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bastionland Press | Flatland Games |
| Year | 2020 | 2022 |
| Languages | English | English |
| Best For | Short treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play. | One-shot dungeon crawls with experienced mid-level heroes: perfect for pickup games or nights when a player or two are missing. |
| Highlights | Two pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movement | Shared character creation instantly builds party history and bonds, plays a full dungeon in one evening, OSR-compatible with existing modules and monsters, includes dungeon-building tools for the GM, handout-driven setup requires only dice and friends |
| Considerations | Tightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focus | Fantasy dungeon crawl only: no overland or campaign play, very niche premise (old adventurers), three classes limit build variety |