Eat the Reich vs Wolves of God
Compare Eat the Reich and Wolves of God side by side. See differences in complexity, dice, genre, cost, and more.
| Eat the Reich | Wolves of God | |
|---|---|---|
| Genre | Historical, Horror | Historical |
| Play Style | Pulp Action, Combat-Heavy, High-Power, One-Shot Friendly, Mission-Based, Playbook-Driven, Rules-Light | Sandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC |
| Core Mechanic | Roll a pool of d6s equal to your stat plus one die per piece of equipment or ability you activate; discard any die showing 3 or less, count 4–5 as a success, and 6 as a critical. The GM builds a separate Attack pool equal to the engaged Threat's rating and rolls it. You then allocate each remaining die to one of five slots, narrating one scene detail per die as you place it: advance an Objective, eliminate a Threat, defend against the GM's Attack dice, feed for Blood, or trigger a SPECIAL (criticals only). Any GM Attack dice you don't cancel with defence dice inflict Injuries. | 2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting. |
| Dice | d6 dice pool | 2d6 / d20 |
| Complexity | Low | Medium |
| Accessibility | Medium | Medium |
| Runnability | Low | High |
| License | Proprietary | OGL 1.0a |
| Cost | $$ | $$ |
| Publisher | Rowan, Rook and Decard | Sine Nomine Publishing |
| Year | 2023 | 2020 |
| Best For | Groups who want a self-contained, ultraviolent anti-fascist action romp playable in two or three short sessions with pregenerated characters and zero campaign overhead. | Historical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids. |
| Highlights | Every die spent on attack is a die not spent defending or feeding for Blood, so each turn forces an explicit tradeoff between killing nazis, staying alive, and refueling the abilities that make you dangerous. Reinforcement rules ratchet pressure up each round (defeated Threats roll d6 to restore rating and every active Threat's Attack rating ticks up by one), so lingering in a scene gets steadily more lethal. Six pregenerated vampires with fixed mechanics but explicitly malleable backgrounds let the table skip session zero entirely and be drop-coffin-deployed into Paris within minutes of opening the book. | Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products |
| Considerations | Built around a single fixed scenario (the assault on Hitler's Paris stronghold) with no support for other premises, settings, or open-ended campaign play. Character creation is reskin or hack-from-the-pregens only; the book offers no point-buy or formal chargen system. Splatter-violence tone and nazi subject matter are confrontational by design; the rulebook opens with content warnings, lines-and-veils guidance, and an evil-calibration checklist the table is expected to work through before play. | Very niche historical setting, limited appeal outside Dark Ages fans, no free version |