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Eat the Reich vs Vampire: The Masquerade

Compare Eat the Reich and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Eat the ReichVampire: The Masquerade
GenreHistorical, HorrorHorror, Modern
Play StyleCinematic, Pulp Action, Combat-Heavy, Fast-Paced, Mission-Based, Heroic, High-Power, One-Shot Friendly, Theater of the Mind, Fiction-First, Playbook-Driven, Rules-LightSocial Intrigue, Drama, Roleplay-Heavy, Atmospheric, Faction Play, Investigation, Collaborative, Character-Driven, Urban Fantasy, Corruption, Lore-Heavy, Noir
Core MechanicRoll a pool of d6s equal to your stat plus one die per piece of equipment or ability you activate; discard any die showing 3 or less, count 4–5 as a success, and 6 as a critical. The GM builds a separate Attack pool equal to the engaged Threat's rating and rolls it. You then allocate each remaining die to one of five slots — advance an Objective, eliminate a Threat, defend against the GM's Attack dice, feed for Blood, or trigger a SPECIAL (criticals only) — narrating one scene detail per die as you place it. Any GM Attack dice you don't cancel with defence dice inflict Injuries.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Diced6 dice poold10 dice pool
ComplexityLowMedium
AccessibilityMediumMedium
RunnabilityHighMedium
LicenseProprietaryProprietary
Cost$$$$
PublisherRowan, Rook and DecardRenegade Game Studios
Year20232018
Best ForGroups who want a self-contained, ultraviolent anti-fascist action romp playable in two or three short sessions with pregenerated characters and zero campaign overhead.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsEvery die spent on attack is a die not spent defending or feeding for Blood, so each turn forces an explicit tradeoff between killing nazis, staying alive, and refueling the abilities that make you dangerous. Reinforcement rules ratchet pressure up each round — defeated Threats roll d6 to restore rating and every active Threat's Attack rating ticks up by one — so lingering in a scene gets steadily more lethal. Six pregenerated vampires with fixed mechanics but explicitly malleable backgrounds let the table skip session zero entirely and be drop-coffin-deployed into Paris within minutes of opening the book.Hunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsBuilt around a single fixed scenario — the assault on Hitler's Paris stronghold — with no support for other premises, settings, or open-ended campaign play. Character creation is reskin or hack-from-the-pregens only; the book offers no point-buy or formal chargen system. Splatter-violence tone and nazi subject matter are confrontational by design; the rulebook opens with content warnings, lines-and-veils guidance, and an evil-calibration checklist the table is expected to work through before play.Hunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions