TTRPG Wiki

Compare tabletop RPG systems to find your next game

Draw Steel vs Tiny Taverns

Compare Draw Steel and Tiny Taverns side by side. See differences in complexity, dice, genre, cost, and more.

Draw SteelTiny Taverns
GenreFantasyFantasy
Play StyleTactical, Heroic, Cinematic, Character Building, High-Fantasy, Attacks Always Hit, Lore-HeavyCozy, Rules-Light, Narrative, Beginner-Friendly, Slice-of-Life, Fiction-First, Character-Driven, Low-Prep, Tag-Based
Core MechanicPower Roll: roll 2d10 + characteristic and check which tier the result falls into: Tier 1 (11 or less), Tier 2 (12–16), or Tier 3 (17+). Every ability describes three outcomes by tier, so rolls always produce an effect, with no whiffed turns. Edges and banes (+2/−2, or tier shift at double) modify rolls situationally. Each class builds a unique heroic resource during combat, unlocking increasingly powerful abilities as momentum builds. Victories earned from combat and noncombat challenges accumulate across encounters and convert to XP during respites.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops to 1d6. Focus expands success to 4+. Tavern chores, cooking minigames, and emotional wellness mechanics replace dungeon crawling. Fortune points bend the story. Built on the TinyD6 engine from Tiny Dungeon 2e.
Dice2d102d6
ComplexityHighVery Low
AccessibilityHighMedium
RunnabilityHighHigh
LicenseDraw Steel Creator LicenseProprietary (TinyD6)
Cost$$$$$
PublisherMCDM ProductionsGallant Knight Games
Year20252020
Best ForGroups who want deeply tactical, cinematic combat where every ability matters and no turn is wasted. Ideal for players who love build variety and dramatic, heroic battles.Groups who want cozy, low-stakes fantasy focused on running a tavern, building relationships, and exploring everyday life in a magical world.
HighlightsPower Rolls resolve to one of three tiers, so every roll produces an effect and a turn is never wasted. Each of the nine classes builds a unique heroic resource during a fight, unlocking stronger abilities as momentum grows. A negotiation subsystem tracks an NPC's interest and patience, giving social scenes a structured back-and-forth like combat.Fills a niche no other RPG covers with slice-of-life play, gentle tone with built-in safety tools, tavern creation and cooking minigames, emotional wellness system adds depth, TinyD6 core is simple to learn
ConsiderationsHeroes start with many abilities and options even at level 1, creating a steeper initial learning curve. Each combat turn juggles heroic resources, conditions, and edges and banes at once, so play carries real tracking overhead. The system targets heroic tactical fantasy specifically, so it provides no rules for dungeon crawling, hexcrawl exploration, or survival play.Very niche: must want low-stakes tavern life, limited combat and adventure content, limited appeal for action-oriented groups