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Cypher System vs Ishanekon: World Shapers

Compare Cypher System and Ishanekon: World Shapers side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemIshanekon: World Shapers
GenreUniversalUniversal
Play StyleNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-HeavyCharacter Building, Crunchy, Tactical, Toolkit, Hackable, Open Source
Core MechanicGM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.Skill Check — roll d10, add your level in the relevant Skill plus half the matching Stat Bonus (a stat's value minus 10), and meet or beat a difficulty from 1 (Very Easy) to 19 (Nearly Impossible). Attacks instead roll d20 plus a weapon's hit bonus against the target's Evasion. Combat runs in rounds where each character spends three Action Points per turn, with an attack costing two and a natural 20 adding bonus damage. The GM awards Narrative Momentum for inventive roleplay, which players spend together with Action Points on Cinematic Actions — freeform stunts resolved at the GM's discretion.
Diced20d4–d20
ComplexityLowHigh
AccessibilityMediumVery High
RunnabilityHighHigh
LicenseCypher System Open LicenseCC BY 4.0
Cost$$Free
PublisherMonte Cook GamesBlaze Reason
Year20192022
Best ForGMs who want minimal prep and players who enjoy spending resources to shape the story.Groups who want maximal character customization in a free, setting-agnostic system — players who enjoy assembling a bespoke concept from a huge option pool and a GM willing to supply the world the rules deliberately leave blank.
HighlightsVery easy GM prep, flexible character descriptors, XP for discoveryCharacters are assembled from ten Archetypes, more than 210 Sub-Archetypes, over a thousand Abilities, plus Paths, Talents, and Traits, giving a single concept many independent axes of mechanical customization. Abilities draw on a Willpower pool, and spending extra Willpower upcasts them on the fly — scaling effects like damage, area, targets, or duration up to a per-tier limit — so one ability flexes to the moment instead of being a fixed effect. Every feature carries a complexity rating from 1 to 4, and Beginner Traits, a Cinematic Rules mode, and thirteen alternative-rule modules let a group run the same engine as a rules-light game or a dense tactical one.
ConsiderationsPlayers track most complexity, limited tactical combat, can feel same-yCharacter creation draws from over a thousand abilities plus hundreds of talents and traits, so building a character means selecting from a very large catalogue rather than a curated short list. The system is setting-agnostic and ships with no default world, so a group must supply or adapt a setting before the customization options mean anything in play. Skill checks and attacks resolve on separate scales — d10 plus half a Stat Bonus for skills, d20 plus full bonuses against Evasion for attacks — so the two halves of the system use different math players must keep straight.