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Cyberpunk 2020 vs The Sprawl

Compare Cyberpunk 2020 and The Sprawl side by side. See differences in complexity, dice, genre, and more.

Cyberpunk 2020The Sprawl
GenreCyberpunkCyberpunk, Scifi
TagsCombat-Heavy, Skill-Based, Deadly, Lore-Heavy, Corruption, Crunchy, Tactical, Simulation, Gritty, Character BuildingMission-Based, Espionage, Heist, Noir, Gritty, Faction Play, Playbook-Driven, Fiction-First, Player-Only Rolls, One-Shot Friendly
Core MechanicRoll 1d10 + the relevant stat + skill and meet or exceed a difficulty number. Opposed checks compare totals, with ties favoring the defender. A natural 1 automatically fails the check. A natural 10 adds one extra 1d10 to the total.When an action matches a move's fictional trigger, roll 2d6 plus Cool, Edge, Meat, Mind, Style, or Synth. A 10+ is a strong hit, 7-9 is a weak hit, and a 6 or less lets the MC make a move.
Diced102d6
ComplexityHighHigh
AvailabilityPaidPaid
Runnability5 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedProprietary
Third-Party PublishingNoncommercial only — Homebrew Content PolicyNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherR. Talsorian GamesArdens Ludere
Year19932016
LanguagesEnglish, Italian, Japanese, PolishEnglish, French
Best ForGroups who want dangerous urban jobs with customized cybernetic characters and detailed firefights. Campaigns can draw on personal enemies and corporate power struggles in Night City.Groups who want structured heist-style missions with a hacking minigame and a growing web of corporate rivals across a campaign. It suits players who enjoy risky planning and personal ties that complicate the crew's loyalties.
HighlightsRole-specific abilities give specialists distinct ways to influence a job. Lifepath events establish enemies and allies that can become campaign hooks. Cyberware trades mechanical upgrades for Humanity loss that reduces Empathy.Countdown Clocks track legwork noise, mission alertness, and corporate attention on separate tracks, giving missions a visible pressure gauge instead of a single doom clock. Cyberdeck ratings and tiered ICE turn hacking into its own tactical minigame layered on the standard moves. The Legwork and Action phase structure lets intel and gear earned through investigation convert directly into narrated advantages during the mission itself.
ConsiderationsExtended Net infiltrations use separate procedures that can leave other characters waiting. Armor layering and damage to specific body locations require repeated calculations during firefights. A sufficiently damaging head hit kills outright regardless of remaining health.Combat and infiltration rely on fictional positioning and MC judgment as much as dice modifiers, so groups who want tightly defined tactical rules may find some outcomes settled by table discussion. Running an ongoing campaign means the MC tracks separate Countdown Clocks for every corporation, threat, and mission in play at once. Choosing how a character paid for their starting cyberware can permanently tie that character to being owned or hunted by a specific corporation.