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Cortex Prime vs Risus

Compare Cortex Prime and Risus side by side. See differences in complexity, dice, genre, cost, and more.

Cortex PrimeRisus
GenreUniversalUniversal
Play StyleNarrative, Modular, Collaborative, Toolkit, Roleplay-Heavy, Character-Driven, Tag-BasedRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-Based
Core MechanicAssemble a dice pool from trait sets (attributes, skills, relationships, etc.) rated d4–d12. Roll the pool, keep the two highest for your total vs. opposition, then choose an Effect Die from the remainder to determine magnitude. Plot Points let players add dice, activate abilities, or alter the narrative. Every mechanical element is a swappable mod.Characters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.
Diced4–d12 dice poold6 dice pool
ComplexityMediumVery Low
AccessibilityHighVery High
RunnabilityVery HighMedium
LicenseCortex Creator LicenseFree (non-commercial)
Cost$$Free
PublisherDire Wolf DigitalBig Dice Games
Year20202021
Best ForGMs who want to build a custom system from modular parts: homebrew designers, genre-mixers, and groups tired of forcing their stories into a pre-built framework.Pick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.
HighlightsHighly modular: 18+ mods for core rules alone, clear writing with worked examples, Plot Point economy creates dynamic give-and-take, powered well-known licensed games (Marvel Heroic, Firefly, Leverage)Fits on four pages, broadly universal, character creation takes minutes, completely free
ConsiderationsNot playable out of the box: requires significant GM assembly, steep learning curve to understand which mods fit your game, every roll involves choosing which dice to keep plus an Effect Die which slows resolutionCliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical language