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Cortex Prime vs Index Card RPG

Compare Cortex Prime and Index Card RPG side by side. See differences in complexity, dice, genre, cost, and more.

Cortex PrimeIndex Card RPG
GenreUniversalUniversal
Play StyleNarrative, Modular, Collaborative, Toolkit, Roleplay-Heavy, Character-Driven, Tag-BasedFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicAssemble a dice pool from trait sets (attributes, skills, relationships, etc.) rated d4–d12. Roll the pool, keep the two highest for your total vs. opposition, then choose an Effect Die from the remainder to determine magnitude. Plot Points let players add dice, activate abilities, or alter the narrative. Every mechanical element is a swappable mod.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Diced4–d12 dice poold20 + d4–d12
ComplexityMediumLow
AccessibilityHighHigh
RunnabilityVery HighLow
LicenseCortex Creator License3rd Party License
Cost$$$$
PublisherDire Wolf DigitalRunehammer Games
Year20202019
Best ForGMs who want to build a custom system from modular parts: homebrew designers, genre-mixers, and groups tired of forcing their stories into a pre-built framework.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsHighly modular: 18+ mods for core rules alone, clear writing with worked examples, Plot Point economy creates dynamic give-and-take, powered well-known licensed games (Marvel Heroic, Firefly, Leverage)Very fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsNot playable out of the box: requires significant GM assembly, steep learning curve to understand which mods fit your game, every roll involves choosing which dice to keep plus an Effect Die which slows resolutionDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost